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Merge pull request #690 from Armada651/d3dfullscreen_fixes
Exclusive fullscreen fixes
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@ -939,7 +939,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
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SetWindowSize(fbWidth, fbHeight);
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const bool windowResized = CheckForResize();
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const bool fullscreen = g_ActiveConfig.ExclusiveFullscreenEnabled() &&
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const bool fullscreen = g_ActiveConfig.bFullscreen &&
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!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain;
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bool fullscreen_changed = s_last_fullscreen_mode != fullscreen;
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