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OpenGL Screenshot: Fixed AA and wireframe screenshots again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3352 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -30,6 +30,22 @@ that applies to both the internal resolution and the fullscreen resolution.
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Todo: Make the internal resolution option apply instantly, currently only the native or not option
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applies instantly
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1.2 Screenshots
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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The screenshots should be taken from the internal representation of the picture regardless of
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what the current window size is. Since AA and wireframe is applied together with the picture resizing
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this rule is not currently applied to AA or wireframe pictures, they are instead taken from whatever
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the window size is.
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Todo: Render AA and wireframe to a separate picture used for the screenshot in addition to the one
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for display.
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1.3 AA
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Make AA apply instantly during gameplay if possible
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////////////////////////////////////////////////////////////////////////////////////////*/
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