OpenGL Screenshot: Fixed AA and wireframe screenshots again

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3352 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-06-07 11:51:53 +00:00
parent bb06a53e28
commit 8392d6bcd4
3 changed files with 57 additions and 5 deletions

View File

@ -30,6 +30,22 @@ that applies to both the internal resolution and the fullscreen resolution.
Todo: Make the internal resolution option apply instantly, currently only the native or not option
applies instantly
1.2 Screenshots
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
The screenshots should be taken from the internal representation of the picture regardless of
what the current window size is. Since AA and wireframe is applied together with the picture resizing
this rule is not currently applied to AA or wireframe pictures, they are instead taken from whatever
the window size is.
Todo: Render AA and wireframe to a separate picture used for the screenshot in addition to the one
for display.
1.3 AA
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Make AA apply instantly during gameplay if possible
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