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https://github.com/dolphin-emu/dolphin.git
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Merge of GL-AutoChoose.
This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary. This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES. The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check. This adds a DetectMode() function to the EGL context backend. EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits After that it'll change the mode from _DETECT to whichever one is the best supported. After that point we'll just create a context with the mode that was detected
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@ -40,15 +40,96 @@ void* cInterfaceEGL::GetProcAddress(std::string name)
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return (void*)eglGetProcAddress(name.c_str());
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}
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void cInterfaceEGL::DetectMode()
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{
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if (s_opengl_mode != MODE_DETECT)
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return;
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EGLint num_configs;
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EGLConfig *config = NULL;
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bool supportsGL = false, supportsGLES2 = false, supportsGLES3 = false;
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// attributes for a visual in RGBA format with at least
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// 8 bits per color
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int attribs[] = {
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_NONE };
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// Get how many configs there are
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if (!eglChooseConfig( GLWin.egl_dpy, attribs, NULL, 0, &num_configs)) {
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INFO_LOG(VIDEO, "Error: couldn't get an EGL visual config\n");
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goto err_exit;
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}
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config = new EGLConfig[num_configs];
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// Get all the configurations
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if (!eglChooseConfig(GLWin.egl_dpy, attribs, config, num_configs, &num_configs))
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{
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INFO_LOG(VIDEO, "Error: couldn't get an EGL visual config\n");
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goto err_exit;
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}
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for (int i = 0; i < num_configs; ++i)
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{
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EGLint attribVal;
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bool ret;
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ret = eglGetConfigAttrib(GLWin.egl_dpy, config[i], EGL_RENDERABLE_TYPE, &attribVal);
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if (ret)
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{
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if (attribVal & EGL_OPENGL_BIT)
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supportsGL = true;
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if (attribVal & (1 << 6)) /* EGL_OPENGL_ES3_BIT_KHR */
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supportsGLES3 = true;
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if (attribVal & EGL_OPENGL_ES2_BIT)
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supportsGLES2 = true;
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}
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}
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if (supportsGL)
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s_opengl_mode = GLInterfaceMode::MODE_OPENGL;
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else if (supportsGLES3)
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s_opengl_mode = GLInterfaceMode::MODE_OPENGLES3;
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else if (supportsGLES2)
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s_opengl_mode = GLInterfaceMode::MODE_OPENGLES2;
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err_exit:
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if (s_opengl_mode == GLInterfaceMode::MODE_DETECT) // Errored before we found a mode
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s_opengl_mode = GLInterfaceMode::MODE_OPENGL; // Fall back to OpenGL
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if (config)
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delete[] config;
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}
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// Create rendering window.
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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bool cInterfaceEGL::Create(void *&window_handle)
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{
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const char *s;
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EGLint egl_major, egl_minor;
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if(!Platform.SelectDisplay())
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return false;
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GLWin.egl_dpy = Platform.EGLGetDisplay();
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if (!GLWin.egl_dpy) {
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INFO_LOG(VIDEO, "Error: eglGetDisplay() failed\n");
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return false;
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}
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GLWin.platform = Platform.platform;
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if (!eglInitialize(GLWin.egl_dpy, &egl_major, &egl_minor)) {
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INFO_LOG(VIDEO, "Error: eglInitialize() failed\n");
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return false;
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}
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/* Detection code */
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EGLConfig config;
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EGLint num_configs;
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DetectMode();
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// attributes for a visual in RGBA format with at least
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// 8 bits per color
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int attribs[] = {
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@ -82,21 +163,9 @@ bool cInterfaceEGL::Create(void *&window_handle)
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break;
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}
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if(!Platform.SelectDisplay())
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return false;
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GLWin.egl_dpy = Platform.EGLGetDisplay();
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if (!GLWin.egl_dpy) {
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INFO_LOG(VIDEO, "Error: eglGetDisplay() failed\n");
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return false;
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}
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GLWin.platform = Platform.platform;
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if (!eglInitialize(GLWin.egl_dpy, &egl_major, &egl_minor)) {
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INFO_LOG(VIDEO, "Error: eglInitialize() failed\n");
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return false;
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if (!eglChooseConfig( GLWin.egl_dpy, attribs, &config, 1, &num_configs)) {
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INFO_LOG(VIDEO, "Error: couldn't get an EGL visual config\n");
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exit(1);
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}
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if (s_opengl_mode == MODE_OPENGL)
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@ -104,10 +173,6 @@ bool cInterfaceEGL::Create(void *&window_handle)
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else
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eglBindAPI(EGL_OPENGL_ES_API);
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if (!eglChooseConfig( GLWin.egl_dpy, attribs, &config, 1, &num_configs)) {
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INFO_LOG(VIDEO, "Error: couldn't get an EGL visual config\n");
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exit(1);
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}
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if (!Platform.Init(config))
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return false;
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