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Merge of GL-AutoChoose.
This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary. This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES. The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check. This adds a DetectMode() function to the EGL context backend. EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits After that it'll change the mode from _DETECT to whichever one is the best supported. After that point we'll just create a context with the mode that was detected
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@ -26,10 +26,12 @@ class cInterfaceEGL : public cInterfaceBase
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{
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private:
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cPlatform Platform;
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void DetectMode();
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public:
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friend class cPlatform;
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void SwapInterval(int Interval);
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void Swap();
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void SetMode(u32 mode) { s_opengl_mode = GLInterfaceMode::MODE_DETECT; }
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void UpdateFPSDisplay(const char *Text);
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void* GetProcAddress(std::string name);
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bool Create(void *&window_handle);
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