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Merge of GL-AutoChoose.
This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary. This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES. The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check. This adds a DetectMode() function to the EGL context backend. EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits After that it'll change the mode from _DETECT to whichever one is the best supported. After that point we'll just create a context with the mode that was detected
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@ -51,11 +51,6 @@ typedef struct {
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#endif
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} GLWindow;
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enum GLInterfaceMode {
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MODE_OPENGL = 0,
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MODE_OPENGLES2,
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MODE_OPENGLES3,
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};
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extern cInterfaceBase *GLInterface;
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extern GLWindow GLWin;
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