Merge of GL-AutoChoose.

This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary.
This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES.
The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check.

This adds a DetectMode() function to the EGL context backend.
EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits
After that it'll change the mode from _DETECT to whichever one is the best supported.
After that point we'll just create a context with the mode that was detected
This commit is contained in:
Ryan Houdek
2014-01-18 04:11:59 +00:00
parent 0a5bd83af2
commit 839df31347
17 changed files with 189 additions and 177 deletions

View File

@ -29,7 +29,7 @@ unsigned int VideoBackend::PeekMessages()
void VideoBackend::UpdateFPSDisplay(const char *text)
{
char temp[100];
snprintf(temp, sizeof temp, "%s | OpenGL | %s", scm_rev_str, text);
snprintf(temp, sizeof temp, "%s | %s | %s", scm_rev_str, GetDisplayName().c_str(), text);
return GLInterface->UpdateFPSDisplay(temp);
}
@ -122,21 +122,6 @@ GLuint OpenGL_ReportGLError(const char *function, const char *file, int line)
return err;
}
void OpenGL_ReportARBProgramError()
{
#ifndef USE_GLES
const GLubyte* pstr = glGetString(GL_PROGRAM_ERROR_STRING_ARB);
if (pstr != NULL && pstr[0] != 0)
{
GLint loc = 0;
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &loc);
ERROR_LOG(VIDEO, "Program error at %d: ", loc);
ERROR_LOG(VIDEO, "%s", (char*)pstr);
ERROR_LOG(VIDEO, "\n");
}
#endif
}
bool OpenGL_ReportFBOError(const char *function, const char *file, int line)
{
unsigned int fbo_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
@ -151,14 +136,12 @@ bool OpenGL_ReportFBOError(const char *function, const char *file, int line)
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
error = "INCOMPLETE_MISSING_ATTACHMENT";
break;
#ifndef USE_GLES
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
error = "INCOMPLETE_DRAW_BUFFER";
break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
error = "INCOMPLETE_READ_BUFFER";
break;
#endif
case GL_FRAMEBUFFER_UNSUPPORTED:
error = "UNSUPPORTED";
break;

View File

@ -17,19 +17,6 @@
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
#endif
#ifdef USE_GLES
#define TEX2D GL_TEXTURE_2D
#define PREC "highp"
#define TEXTYPE "sampler2D"
#define TEXFUNC "texture2D"
#else
#define TEX2D GL_TEXTURE_RECTANGLE_ARB
#define PREC
#define TEXTYPE "sampler2DRect"
#define TEXFUNC "texture2DRect"
#endif
#ifndef _WIN32
#include <sys/types.h>
@ -41,7 +28,6 @@ void InitInterface();
GLuint OpenGL_CompileProgram(const char *vertexShader, const char *fragmentShader);
// Error reporting - use the convenient macros.
void OpenGL_ReportARBProgramError();
GLuint OpenGL_ReportGLError(const char *function, const char *file, int line);
bool OpenGL_ReportFBOError(const char *function, const char *file, int line);
@ -49,12 +35,10 @@ bool OpenGL_ReportFBOError(const char *function, const char *file, int line);
#define GL_REPORT_ERROR() OpenGL_ReportGLError(__FUNCTION__, __FILE__, __LINE__)
#define GL_REPORT_ERRORD() OpenGL_ReportGLError(__FUNCTION__, __FILE__, __LINE__)
#define GL_REPORT_FBO_ERROR() OpenGL_ReportFBOError(__FUNCTION__, __FILE__, __LINE__)
#define GL_REPORT_PROGRAM_ERROR() OpenGL_ReportARBProgramError()
#else
__forceinline GLenum GL_REPORT_ERROR() { return GL_NO_ERROR; }
#define GL_REPORT_ERRORD() (void)GL_NO_ERROR
#define GL_REPORT_FBO_ERROR() (void)true
#define GL_REPORT_PROGRAM_ERROR() (void)0
#endif
// this should be removed in future, but as long as glsl is unstable, we should really read this messages

View File

@ -98,7 +98,10 @@ std::string VideoBackend::GetName()
std::string VideoBackend::GetDisplayName()
{
return "OpenGL";
if (g_renderer && GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
return "OpenGLES";
else
return "OpenGL";
}
void GetShaders(std::vector<std::string> &shaders)
@ -179,10 +182,7 @@ bool VideoBackend::Initialize(void *&window_handle)
UpdateActiveConfig();
InitInterface();
GLInterface->SetMode(GLInterfaceMode::MODE_OPENGL);
#ifdef USE_GLES3
GLInterface->SetMode(GLInterfaceMode::MODE_OPENGLES3);
#endif
GLInterface->SetMode(GLInterfaceMode::MODE_DETECT);
if (!GLInterface->Create(window_handle))
return false;