Merge of GL-AutoChoose.

This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary.
This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES.
The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check.

This adds a DetectMode() function to the EGL context backend.
EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits
After that it'll change the mode from _DETECT to whichever one is the best supported.
After that point we'll just create a context with the mode that was detected
This commit is contained in:
Ryan Houdek
2014-01-18 04:11:59 +00:00
parent 0a5bd83af2
commit 839df31347
17 changed files with 189 additions and 177 deletions

View File

@ -98,7 +98,10 @@ std::string VideoBackend::GetName()
std::string VideoBackend::GetDisplayName()
{
return "OpenGL";
if (g_renderer && GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
return "OpenGLES";
else
return "OpenGL";
}
void GetShaders(std::vector<std::string> &shaders)
@ -179,10 +182,7 @@ bool VideoBackend::Initialize(void *&window_handle)
UpdateActiveConfig();
InitInterface();
GLInterface->SetMode(GLInterfaceMode::MODE_OPENGL);
#ifdef USE_GLES3
GLInterface->SetMode(GLInterfaceMode::MODE_OPENGLES3);
#endif
GLInterface->SetMode(GLInterfaceMode::MODE_DETECT);
if (!GLInterface->Create(window_handle))
return false;