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Merge of GL-AutoChoose.
This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary. This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES. The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check. This adds a DetectMode() function to the EGL context backend. EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits After that it'll change the mode from _DETECT to whichever one is the best supported. After that point we'll just create a context with the mode that was detected
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@ -98,7 +98,10 @@ std::string VideoBackend::GetName()
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std::string VideoBackend::GetDisplayName()
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{
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return "OpenGL";
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if (g_renderer && GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
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return "OpenGLES";
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else
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return "OpenGL";
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}
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void GetShaders(std::vector<std::string> &shaders)
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@ -179,10 +182,7 @@ bool VideoBackend::Initialize(void *&window_handle)
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UpdateActiveConfig();
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InitInterface();
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GLInterface->SetMode(GLInterfaceMode::MODE_OPENGL);
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#ifdef USE_GLES3
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GLInterface->SetMode(GLInterfaceMode::MODE_OPENGLES3);
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#endif
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GLInterface->SetMode(GLInterfaceMode::MODE_DETECT);
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if (!GLInterface->Create(window_handle))
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return false;
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