mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-25 07:09:48 -06:00
Merge of GL-AutoChoose.
This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary. This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES. The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check. This adds a DetectMode() function to the EGL context backend. EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits After that it'll change the mode from _DETECT to whichever one is the best supported. After that point we'll just create a context with the mode that was detected
This commit is contained in:
@ -10,6 +10,7 @@ set(SRCS ../OGL/GLExtensions/GLExtensions.cpp
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SWmain.cpp
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OpcodeDecoder.cpp
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SWPixelEngine.cpp
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RasterFont.cpp
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Rasterizer.cpp
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SWRenderer.cpp
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SetupUnit.cpp
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@ -30,20 +31,7 @@ set(LIBS videocommon
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SOIL
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common
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${X11_LIBRARIES}
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${OPENGL_LIBRARIES}
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${wxWidgets_LIBRARIES})
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if(USE_EGL)
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set(LIBS ${LIBS}
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EGL)
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endif()
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if(USE_GLES)
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set(SRCS ${SRCS} ../OGL/GLUtil.cpp)
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set(LIBS ${LIBS}
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GLESv2)
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else()
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set(SRCS ${SRCS} RasterFont.cpp)
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set(LIBS ${LIBS}
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${OPENGL_LIBRARIES})
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endif()
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add_dolphin_library(videosoftware "${SRCS}" "${LIBS}")
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@ -25,6 +25,9 @@ namespace HwRasterizer
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// Programs
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static GLuint colProg, texProg, clearProg;
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// Texture type
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static GLenum texType;
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// Color
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static GLint col_apos = -1, col_atex = -1;
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// Tex
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@ -36,20 +39,31 @@ namespace HwRasterizer
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{
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// Color Vertices
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static const char *fragcolText =
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"varying " PREC " vec4 TexCoordOut;\n"
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"#if GL_ES\n"
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"precision highp float;\n"
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"#endif\n"
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"varying vec4 TexCoordOut;\n"
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"void main() {\n"
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" gl_FragColor = TexCoordOut;\n"
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"}\n";
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// Texture Vertices
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static const char *fragtexText =
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"varying " PREC " vec4 TexCoordOut;\n"
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"uniform " TEXTYPE " Texture;\n"
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"#if GL_ES\n"
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"precision highp float;\n"
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"#define texture2DRect texture2D\n"
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"#define sampler2DRect sampler2D\n"
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"#endif\n"
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"varying vec4 TexCoordOut;\n"
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"uniform sampler2DRect Texture;\n"
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"void main() {\n"
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" gl_FragColor = " TEXFUNC "(Texture, TexCoordOut.xy);\n"
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" gl_FragColor = texture2DRect(Texture, TexCoordOut.xy);\n"
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"}\n";
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// Clear shader
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static const char *fragclearText =
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"uniform " PREC " vec4 Color;\n"
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"#if GL_ES\n"
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"precision highp float;\n"
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"#endif\n"
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"uniform vec4 Color;\n"
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"void main() {\n"
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" gl_FragColor = Color;\n"
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"}\n";
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@ -107,24 +121,25 @@ namespace HwRasterizer
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//legacy multitexturing: select texture channel only.
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glActiveTexture(GL_TEXTURE0);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4); // 4-byte pixel alignment
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#ifndef USE_GLES
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glShadeModel(GL_SMOOTH);
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glDisable(GL_BLEND);
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glClearDepth(1.0f);
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glEnable(GL_SCISSOR_TEST);
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glDisable(GL_LIGHTING);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
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{
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glShadeModel(GL_SMOOTH);
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glDisable(GL_BLEND);
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glClearDepth(1.0f);
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glEnable(GL_SCISSOR_TEST);
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glDisable(GL_LIGHTING);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glClientActiveTexture(GL_TEXTURE0);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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glEnable(GL_TEXTURE_RECTANGLE_ARB);
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glStencilFunc(GL_ALWAYS, 0, 0);
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glDisable(GL_STENCIL_TEST);
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#endif
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glClientActiveTexture(GL_TEXTURE0);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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glEnable(GL_TEXTURE_RECTANGLE_ARB);
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glStencilFunc(GL_ALWAYS, 0, 0);
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glDisable(GL_STENCIL_TEST);
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}
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// used by hw rasterizer if it enables blending and depth test
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDepthFunc(GL_LEQUAL);
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@ -132,6 +147,11 @@ namespace HwRasterizer
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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CreateShaders();
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
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texType = GL_TEXTURE_RECTANGLE;
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else
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texType = GL_TEXTURE_2D;
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GL_REPORT_ERRORD();
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}
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static float width, height;
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@ -141,19 +161,22 @@ namespace HwRasterizer
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u32 imageAddr = texUnit.texImage3[0].image_base;
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// Texture Rectangle uses pixel coordinates
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// While GLES uses texture coordinates
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#ifdef USE_GLES
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width = texUnit.texImage0[0].width;
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height = texUnit.texImage0[0].height;
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#else
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width = 1;
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height = 1;
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#endif
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
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{
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width = texUnit.texImage0[0].width;
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height = texUnit.texImage0[0].height;
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}
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else
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{
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width = 1;
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height = 1;
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}
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TexCacheEntry &cacheEntry = textures[imageAddr];
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cacheEntry.Update();
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glBindTexture(TEX2D, cacheEntry.texture);
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glTexParameteri(TEX2D, GL_TEXTURE_MAG_FILTER, texUnit.texMode0[0].mag_filter ? GL_LINEAR : GL_NEAREST);
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glTexParameteri(TEX2D, GL_TEXTURE_MIN_FILTER, (texUnit.texMode0[0].min_filter >= 4) ? GL_LINEAR : GL_NEAREST);
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glBindTexture(texType, cacheEntry.texture);
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glTexParameteri(texType, GL_TEXTURE_MAG_FILTER, texUnit.texMode0[0].mag_filter ? GL_LINEAR : GL_NEAREST);
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glTexParameteri(texType, GL_TEXTURE_MIN_FILTER, (texUnit.texMode0[0].min_filter >= 4) ? GL_LINEAR : GL_NEAREST);
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GL_REPORT_ERRORD();
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}
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@ -171,7 +194,7 @@ namespace HwRasterizer
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void EndTriangles()
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{
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glBindTexture(TEX2D, 0);
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glBindTexture(texType, 0);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_BLEND);
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}
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@ -332,8 +355,8 @@ namespace HwRasterizer
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DebugUtil::GetTextureRGBA(temp, 0, 0, image_width, image_height);
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glGenTextures(1, (GLuint *)&texture);
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glBindTexture(TEX2D, texture);
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glTexImage2D(TEX2D, 0, GL_RGBA, (GLsizei)image_width, (GLsizei)image_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, temp);
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glBindTexture(texType, texture);
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glTexImage2D(texType, 0, GL_RGBA, (GLsizei)image_width, (GLsizei)image_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, temp);
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GL_REPORT_ERRORD();
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}
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@ -25,9 +25,7 @@ static std::string s_sScreenshotName;
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// Rasterfont isn't compatible with GLES
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// degasus: I think it does, but I can't test it
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#ifndef USE_GLES
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RasterFont* s_pfont = NULL;
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#endif
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void SWRenderer::Init()
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{
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@ -38,23 +36,28 @@ void SWRenderer::Shutdown()
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{
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glDeleteProgram(program);
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glDeleteTextures(1, &s_RenderTarget);
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#ifndef USE_GLES
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delete s_pfont;
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s_pfont = 0;
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#endif
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
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{
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delete s_pfont;
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s_pfont = 0;
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}
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}
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void CreateShaders()
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{
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static const char *fragShaderText =
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"varying " PREC " vec2 TexCoordOut;\n"
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"#if GL_ES\n"
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"precision highp float;\n"
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"#endif\n"
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"varying vec2 TexCoordOut;\n"
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"uniform sampler2D Texture;\n"
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"void main() {\n"
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" " PREC " vec4 tmpcolor;\n"
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" tmpcolor = texture2D(Texture, TexCoordOut);\n"
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" gl_FragColor = tmpcolor;\n"
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" gl_FragColor = texture2D(Texture, TexCoordOut);\n"
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"}\n";
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static const char *vertShaderText =
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"#if GL_ES\n"
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"precision highp float;\n"
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"#endif\n"
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"attribute vec4 pos;\n"
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"attribute vec2 TexCoordIn;\n "
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"varying vec2 TexCoordOut;\n "
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@ -80,10 +83,11 @@ void SWRenderer::Prepare()
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CreateShaders();
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// TODO: Enable for GLES once RasterFont supports GLES
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#ifndef USE_GLES
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s_pfont = new RasterFont();
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glEnable(GL_TEXTURE_2D);
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#endif
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
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{
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s_pfont = new RasterFont();
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glEnable(GL_TEXTURE_2D);
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}
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GL_REPORT_ERRORD();
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}
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@ -96,7 +100,8 @@ void SWRenderer::SetScreenshot(const char *_szFilename)
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void SWRenderer::RenderText(const char* pstr, int left, int top, u32 color)
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{
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#ifndef USE_GLES
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if (GLInterface->GetMode() != GLInterfaceMode::MODE_OPENGL)
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return;
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int nBackbufferWidth = (int)GLInterface->GetBackBufferWidth();
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int nBackbufferHeight = (int)GLInterface->GetBackBufferHeight();
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glColor4f(((color>>16) & 0xff)/255.0f, ((color>> 8) & 0xff)/255.0f,
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@ -105,7 +110,6 @@ void SWRenderer::RenderText(const char* pstr, int left, int top, u32 color)
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left * 2.0f / (float)nBackbufferWidth - 1,
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1 - top * 2.0f / (float)nBackbufferHeight,
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0, nBackbufferWidth, nBackbufferHeight);
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#endif
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}
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void SWRenderer::DrawDebugText()
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@ -63,10 +63,7 @@ bool VideoSoftware::Initialize(void *&window_handle)
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g_SWVideoConfig.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_software.ini").c_str());
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InitInterface();
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GLInterface->SetMode(GLInterfaceMode::MODE_OPENGL);
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#ifdef USE_GLES
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GLInterface->SetMode(GLInterfaceMode::MODE_OPENGLES2);
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#endif
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GLInterface->SetMode(GLInterfaceMode::MODE_DETECT);
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if (!GLInterface->Create(window_handle))
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{
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INFO_LOG(VIDEO, "%s", "SWRenderer::Create failed\n");
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