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Merge of GL-AutoChoose.
This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary. This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES. The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check. This adds a DetectMode() function to the EGL context backend. EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits After that it'll change the mode from _DETECT to whichever one is the best supported. After that point we'll just create a context with the mode that was detected
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@ -8,9 +8,7 @@
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#ifdef _WIN32
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#include "../VideoBackends/D3D/VideoBackend.h"
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#endif
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#if !defined(USE_GLES) || USE_GLES3
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#include "../VideoBackends/OGL/VideoBackend.h"
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#endif
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#include "../VideoBackends/Software/VideoBackend.h"
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std::vector<VideoBackend*> g_available_video_backends;
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