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i18n: Add comments and improve source strings
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@ -527,20 +527,20 @@ void EnhancementsWidget::AddDescriptions()
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"<br><br><b>Bicubic</b> - [16 samples]"
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"<br>Gamma corrected cubic interpolation between pixels."
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"<br>Good when rescaling between close resolutions. i.e 1080p and 1440p."
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"<br>Good when rescaling between close resolutions, e.g. 1080p and 1440p."
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"<br>Comes in various flavors:"
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"<br><b>B-Spline</b>: Blurry, but avoids all lobing artifacts"
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"<br><b>Mitchell-Netravali</b>: Good middle ground between blurry and lobing"
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"<br><b>Catmull-Rom</b>: Sharper, but can cause lobing artifacts"
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"<br><br><b>Sharp Bilinear</b> - [1-4 samples]"
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"<br>Similarly to \"Nearest Neighbor\", it maintains a sharp look,"
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"<br>Similar to \"Nearest Neighbor\", it maintains a sharp look,"
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"<br>but also does some blending to avoid shimmering."
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"<br>Works best with 2D games at low resolutions."
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"<br><br><b>Area Sampling</b> - [up to 324 samples]"
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"<br>Weights pixels by the percentage of area they occupy. Gamma corrected."
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"<br>Best for down scaling by more than 2x."
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"<br>Weighs pixels by the percentage of area they occupy. Gamma corrected."
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"<br>Best for downscaling by more than 2x."
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"<br><br><dolphin_emphasis>If unsure, select 'Default'.</dolphin_emphasis>");
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static const char TR_COLOR_CORRECTION_DESCRIPTION[] =
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