diff --git a/GALP01.ini b/GALP01.ini index 51ebf7fafe..169158752c 100644 --- a/GALP01.ini +++ b/GALP01.ini @@ -2,9 +2,8 @@ #The Emulation State. EmulationStateId = 4 [OnFrame] -#0x8044CD30=dword:0xFFFFFFFF +#08044CD30=dword:0FFFFFFFF [ActionReplay] -#idk if it should be on, i had code problems so i added it anyway mustcode? 003C04F4 98000000 C434D344 00000800 diff --git a/GSNP8P.ini b/GSNP8P.ini index bb9f6cb858..f38dc0fceb 100644 --- a/GSNP8P.ini +++ b/GSNP8P.ini @@ -5,19 +5,29 @@ EmulationStateId = 5 [OnFrame] #Add memory patches here. [ActionReplay] -999 Rings +m +007A04F1 98000000 +C40F0838 00000800 + ++999 Rings 007A0489 18000000 021CC430 000003E7 -99 Lives ++99 Lives 007A048A 18000000 021CC42C 00000063 -Monster Score -007A048B 18000000 -041CC458 05F5E0FF +#Monster Score (breaks) +#007A048B 18000000 +#041CC458 05F5E0FF -L to reset timer to 0:00.00 +Show some video Hz option screen (freeze) +041CC358 05F5E0FF + +Show game in Japanese (buggy) +041CC358 05F5E000 + ++L to reset timer to 0:00.00 007A1AD1 18000000 4C1E5704 FFFDFFFF 041CC3E0 00000000 @@ -69,122 +79,122 @@ Metal harbor 041F2DE0 05050505 041F2DE4 05050505 -Iron gate ++Iron gate 007A1ADD 18000000 041F2EA4 05050505 041F2EA8 05050505 -Weapons bed ++Weapons bed 007A1ADE 18000000 041F2F68 05050505 041F2F6C 05050505 -City escape ++City escape 007A1ADF 18000000 041F302C 05050505 041F3030 05050505 -Radical highway ++Radical highway 007A1AE0 18000000 041F30F0 05050505 041F30F4 05050505 -Wild canyon ++Wild canyon 007A1AE1 18000000 041F3278 05050505 041F327C 05050505 -Mission street ++Mission street 007A1AE2 18000000 041F333C 05050505 041F3340 05050505 -Dry lagoon ++Dry lagoon 007A1AE3 18000000 041F3400 05050505 041F3404 05050505 -Sand ocean ++Sand ocean 007A1AE4 18000000 041F364C 05050505 041F3650 05050505 -Crazy gadget ++Crazy gadget 007A1AE5 18000000 041F3710 05050505 041F3714 05050505 -Hidden base ++Hidden base 007A1AE6 18000000 041F37D4 05050505 041F37D8 05050505 -Eternal engine ++Eternal engine 007A1AE7 18000000 041F3898 05050505 041F389C 05050505 -Death chamber ++Death chamber 007A1AE8 18000000 041F395C 05050505 041F3960 05050505 -Egg quarters ++Egg quarters 007A1AE9 18000000 041F3A20 05050505 041F3A24 05050505 -Lost colony ++Lost colony 007A1AEA 18000000 041F3AE4 05050505 041F3AE8 05050505 -Pyramid cave ++Pyramid cave 007A1AEB 18000000 041F3BA8 05050505 041F3BAC 05050505 -Final rush ++Final rush 007A1AEC 18000000 041F3D30 05050505 041F3D34 05050505 -Green hills ++Green hills 007A1AED 18000000 041F3DF4 05050505 041F3DF8 05050505 -Meteor Head ++Meteor Head 007A1AEE 18000000 041F3EB8 05050505 041F3EBC 05050505 -Cannon's core ++Cannon's core 007A1AEF 18000000 041F4040 05050505 041F4044 05050505 -Final chase ++Final chase 007A1AF0 18000000 041F44D8 05050505 041F44DC 05050505 -Cosmic wall ++Cosmic wall 007A1AF1 18000000 041F4724 05050505 041F4728 05050505 -Mad space ++Mad space 007A1AF2 18000000 041F47E8 05050505 041F47EC 05050505 -Route 101 ++Route 101 007A1AF3 18000000 041F5428 05050505 041F542C 05050505 -Route 280 ++Route 280 007A1AF4 18000000 041F54EC 05050505 041F54F0 05050505 \ No newline at end of file diff --git a/GZ2E01.ini b/GZ2E01.ini index 26fdff8282..462ec1abf0 100644 --- a/GZ2E01.ini +++ b/GZ2E01.ini @@ -1,71 +1,72 @@ -# GZ2E01 - The Legend of Zelda: Twilight Princess[EmuState] +# GZ2E01 - The Legend of Zelda: Twilight Princess +[EmuState] #The Emulation State. EmulationStateId = 2 [OnFrame] #Add memory patches here. [ActionReplay] (M) -0074EB2B 88000000 +0774EB2B 88000000 C435D468 0000FF01 Infinite Health -0074EB2C 08000000 +0774EB2C 08000000 004061C3 00000050 Max Health -0074EB2D 98000000 +0774EB2D 08000000 004061C1 00000064 Infinite Rupees -0074EB2E 08000000 +0774EB2E 08000000 024061C4 000003E8 Infinite Oxygen -0074EB2F 08000000 +0774EB2F 08000000 0240BFA2 00000258 Infinite Slingshot Pellets -0074EB30 08000000 +0774EB30 08000000 004062B4 00000032 Infinite Bombs -0074EB31 08000000 +0774EB31 08000000 004062AD 0000001E Infinite Arrows -0074EB32 08000000 +0774EB32 08000000 004062AC 0000001E -Infinite Lantern Oil -0074EB33 08000000 -024061C8 00005460 +#Infinite Lantern Oil (breaks game) +#0774EB33 08000000 +#024061C8 00005460 Have All Swords/Shields/Tunics -0074EB34 08000000 +0774EB34 08000000 04406290 FFFFFFFF All Hidden Skills Learned -0074EB35 08000000 +0774EB35 08000000 004069D9 0000000F 004069DA 000000F0 #Do not use this code until you have the lantern in your inventory. Have Dungeon Map/Compass/Boss Key -0074EB36 08000000 -08406B35 00000007 +0774EB36 08000000 +28406B35 00000007 00406B35 00000007 Infinite Small Keys -0074EB37 08000000 +0774EB37 08000000 00406B34 00000005 Rupees Never Increase or Decrease -0074EB38 08000000 +0774EB38 08000000 04220C9C 60000000 Have All Letters -0074EB39 08000000 +0774EB39 08000000 024062DE 0000FFFF 044062EC 01020304 044062F0 05060708 @@ -73,43 +74,43 @@ Have All Letters 044062F8 0D0E0F10 Have All Golden Bugs -0074EB3A 08000000 +0774EB3A 08000000 004062A5 000002FF Have Giant Wallet -0074EB3B 08000000 +0774EB3B 08000000 004061D9 00000002 EASY VESSEL OF LIGHT -0074EB3C 05008000 +0774EB3C 05008000 #Do not use these codes until you have explored all of the Twilight and activated the warp portals. One Tear Fills 1st Vessel of Light -0074EB3D 04759E40 -084062D4 0000000F +0774EB3D 04759E40 +284062D4 0000000F 004062D4 0000000F One Tear Fills 2nd Vessel of Light -0074EB3E 04759E40 -084062D5 0000000F +0774EB3E 04759E40 +284062D5 0000000F 004062D5 0000000F One Tear Fills 3rd Vessel of Light -0074EB3F 04759E40 -084062D6 0000000F +0774EB3F 04759E40 +284062D6 0000000F 004062D6 0000000F -R+D-Pad Left/Right Controls Fog -0074EB40 08000000 +RD-Pad Left/Right Controls Fog +0774EB40 08000000 0A3DD31A 00000022 8440BF1C 00000005 0A3DD31A 00000021 8440BF1C FFFFFFFB -R+D-Pad Left/Right Controls Time -0074EB41 08000000 +RD-Pad Left/Right Controls Time +0774EB41 08000000 0A3DD31A 00000022 844061F4 00003000 0A3DD31A 00000021 -844061F4 FFFFCFFF \ No newline at end of file +844061F4 FFFFCFFF