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Some Wiimote to Gamepad translations for Wario Land Shake It
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1095 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -29,7 +29,7 @@
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// On and off
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bool g_consoleEnable = true;
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int gSaveFile = 0;
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#define DEBUGG
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#define DEBUG_HLE
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// --------------------
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@ -40,11 +40,11 @@ int nFiles = 4;
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// --------------------
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// Create handles
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#ifdef DEBUGG
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FILE* __fStdOut[4]; // you have to update this manually, we can't place a nFiles in there
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#ifdef DEBUG_HLE
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FILE* __fStdOut[4]; // you have to update this manually, we can't place a nFiles in there
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#endif
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#ifdef _WIN32
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HANDLE __hStdOut = NULL;
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HANDLE __hStdOut = NULL;
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#endif
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@ -55,8 +55,7 @@ is closed */
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// -------------
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void startConsoleWin(int width, int height, char* fname)
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{
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#if defined(DEBUGG) && defined(_WIN32)
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#if defined(DEBUG_HLE) defined(_WIN32)
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AllocConsole();
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@ -84,6 +83,7 @@ void startConsoleWin(int width, int height, char* fname)
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}
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}
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// ---------------
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#endif
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}
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@ -92,7 +92,7 @@ void startConsoleWin(int width, int height, char* fname)
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// File printf function
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int aprintf(int a, char *fmt, ...)
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{
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#if defined(DEBUGG) && defined(_WIN32)
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#if defined(DEBUG_HLE) && defined(_WIN32)
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if(gSaveFile)
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{
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char s[5000]; // WARNING: mind this value
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@ -126,7 +126,7 @@ int aprintf(int a, char *fmt, ...)
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// Printf to screen function
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int wprintf(char *fmt, ...)
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{
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#if defined(DEBUGG) && defined(_WIN32)
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#if defined(DEBUG_HLE) && defined(_WIN32)
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char s[5000]; // WARNING: mind this value
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va_list argptr;
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int cnt;
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@ -151,9 +151,11 @@ int wprintf(char *fmt, ...)
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}
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// ---------------------------------------------------------------------------------------
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// Clear console screen
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void ClearScreen()
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{
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#if defined(DEBUGG) && defined(_WIN32)
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#if defined(DEBUG_HLE) && defined(_WIN32)
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if(g_consoleEnable)
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{
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COORD coordScreen = { 0, 0 };
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@ -175,7 +177,10 @@ void ClearScreen()
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#endif
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}
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#if defined(DEBUGG) && defined(_WIN32)
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// ---------------------------------------------------------------------------------------
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// Get window handle of console window to be able to resize it
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#if defined(DEBUG_HLE) && defined(_WIN32)
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HWND GetConsoleHwnd(void)
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{
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@ -215,4 +220,4 @@ HWND GetConsoleHwnd(void)
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return(hwndFound);
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}
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#endif // win32
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#endif // win32
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