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Some Wiimote to Gamepad translations for Wario Land Shake It
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1095 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -28,6 +28,8 @@
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#include "wiimote_emu.h"
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#include "wiimote_real.h"
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#include "Console.h" // for startConsoleWin, wprintf, GetConsoleHwnd
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SWiimoteInitialize g_WiimoteInitialize;
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#define VERSION_STRING "0.1"
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@ -35,8 +37,6 @@ bool g_UseRealWiiMote = false;
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HINSTANCE g_hInstance;
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class wxDLLApp : public wxApp
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{
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bool OnInit()
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@ -119,6 +119,11 @@ extern "C" void Wiimote_Initialize(SWiimoteInitialize _WiimoteInitialize)
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WiiMoteEmu::Initialize();
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// Debugging window
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/*startConsoleWin(100, 30, "Wiimote"); // give room for 20 rows
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wprintf("Wiimote console opened\n");
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MoveWindow(GetConsoleHwnd(), 0,400, 100*8,30*14, true); // move window, TODO: make this*/
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}
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extern "C" void Wiimote_DoState(void* ptr, int mode)
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