Core/Movie: Fix a likely out-of-bounds read for PanicAlertT

gameID isn't null terminated since it is just an std::array<char, 6>
and .data() returns a char* so {fmt} would go way beyond the bounds of
the array when it attempts to determine the length of the string.

The fix is to pass a std::string_view to {fmt}. This commit adds
a GetGameID() function that can also be used to simplify
string comparisons.
This commit is contained in:
Léo Lam
2020-11-21 01:30:02 +01:00
parent fa73b1a23f
commit 83b9feff90
2 changed files with 5 additions and 2 deletions

View File

@ -227,10 +227,10 @@ void Init(const BootParameters& boot)
ReadHeader();
std::thread md5thread(CheckMD5);
md5thread.detach();
if (strncmp(tmpHeader.gameID.data(), SConfig::GetInstance().GetGameID().c_str(), 6))
if (tmpHeader.GetGameID() == SConfig::GetInstance().GetGameID())
{
PanicAlertFmtT("The recorded game ({0}) is not the same as the selected game ({1})",
tmpHeader.gameID.data(), SConfig::GetInstance().GetGameID());
tmpHeader.GetGameID(), SConfig::GetInstance().GetGameID());
EndPlayInput(false);
}
}