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Working Game IDs for Elf/Dol files
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@ -8,6 +8,7 @@
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#include <optional>
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#include <set>
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#include <string>
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#include <string_view>
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#include <utility>
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#include <vector>
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@ -195,8 +196,9 @@ struct SConfig
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void ResetRunningGameMetadata();
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void SetRunningGameMetadata(const DiscIO::Volume& volume, const DiscIO::Partition& partition);
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void SetRunningGameMetadata(const IOS::ES::TMDReader& tmd, DiscIO::Platform platform);
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void SetRunningGameMetadata(const std::string& game_id);
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void LoadDefaults();
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static std::string MakeGameID(std::string_view file_name);
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// Replaces NTSC-K with some other region, and doesn't replace non-NTSC-K regions
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static DiscIO::Region ToGameCubeRegion(DiscIO::Region region);
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// The region argument must be valid for GameCube (i.e. must not be NTSC-K)
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