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Fix static initialisation order fiasco issue for Version variables
Fixes a crash that could occur if the static constructor function for the MainSettings.cpp TU happened to run before the variables in Common/Version.cpp are initialised. (This is known as the static initialisation order fiasco.) By using wrapper functions, those variables are now guaranteed to be constructed on first use.
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@ -363,7 +363,7 @@ bool ProgramShaderCache::CheckShaderCompileResult(GLuint id, GLenum type, std::s
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File::OpenFStream(file, filename, std::ios_base::out);
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file << s_glsl_header << code << info_log;
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file << "\n";
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file << "Dolphin Version: " + Common::scm_rev_str + "\n";
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file << "Dolphin Version: " + Common::GetScmRevStr() + "\n";
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file << "Video Backend: " + g_video_backend->GetDisplayName();
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file.close();
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@ -408,7 +408,7 @@ bool ProgramShaderCache::CheckProgramLinkResult(GLuint id, std::string_view vcod
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file << info_log;
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file << "\n";
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file << "Dolphin Version: " + Common::scm_rev_str + "\n";
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file << "Dolphin Version: " + Common::GetScmRevStr() + "\n";
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file << "Video Backend: " + g_video_backend->GetDisplayName();
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file.close();
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