Fix MP1 & MP2 texture font issue. Not very robust but the general idea is there :p

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1401 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
memberTwo.mb2
2008-12-04 20:21:32 +00:00
parent 42e485ba0b
commit 83e4bd2e5f
3 changed files with 13 additions and 5 deletions

View File

@ -62,10 +62,12 @@ int TexDecoder_GetTextureSizeInBytes(int width, int height, int format)
return (width * height * TexDecoder_GetTexelSizeInNibbles(format)) / 2;
}
u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat)
u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat, u32 seed)
{
int sz = TexDecoder_GetTextureSizeInBytes(width, height, texformat);
u32 hash = 0x1337c0de;
u32 hash = seed ? seed : 0x1337c0de;
if (sz < 2048) {
for (int i = 0; i < sz / 4; i += 13) {
hash = _rotl(hash, 17) ^ ((u32 *)src)[i];

View File

@ -77,7 +77,8 @@ enum PC_TexFormat
PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt);
u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat);
//u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat);
u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat, u32 seed=0);
void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center);