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Fix MP1 & MP2 texture font issue. Not very robust but the general idea is there :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1401 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -62,10 +62,12 @@ int TexDecoder_GetTextureSizeInBytes(int width, int height, int format)
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return (width * height * TexDecoder_GetTexelSizeInNibbles(format)) / 2;
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}
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u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat)
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u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat, u32 seed)
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{
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int sz = TexDecoder_GetTextureSizeInBytes(width, height, texformat);
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u32 hash = 0x1337c0de;
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u32 hash = seed ? seed : 0x1337c0de;
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if (sz < 2048) {
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for (int i = 0; i < sz / 4; i += 13) {
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hash = _rotl(hash, 17) ^ ((u32 *)src)[i];
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@ -77,7 +77,8 @@ enum PC_TexFormat
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PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt);
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u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat);
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//u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat);
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u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat, u32 seed=0);
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void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center);
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