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Fix MP1 & MP2 texture font issue. Not very robust but the general idea is there :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1401 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -77,7 +77,8 @@ enum PC_TexFormat
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PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt);
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u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat);
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//u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat);
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u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat, u32 seed=0);
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void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center);
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