Fix MP1 & MP2 texture font issue. Not very robust but the general idea is there :p

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1401 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
memberTwo.mb2
2008-12-04 20:21:32 +00:00
parent 42e485ba0b
commit 83e4bd2e5f
3 changed files with 13 additions and 5 deletions

View File

@ -77,7 +77,8 @@ enum PC_TexFormat
PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt);
u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat);
//u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat);
u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat, u32 seed=0);
void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center);