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Build mo translation files on all platforms. Had to import msgfmt executable in the Externals to do this on windows.
Save wxLanguage enumeration value in ini file so that users are not surprised when a language is added and dolphin-emu is suddenly translated in a different language. Update Spanish, Korean, and Simplified Chinese translations. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6804 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -411,32 +411,14 @@ void DolphinApp::InitLanguageSupport()
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{
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unsigned int language = 0;
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// keep those in sync with CConfigMain::InitializeGUILists
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const wxLanguage langIds[] =
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{
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wxLANGUAGE_DEFAULT,
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wxLANGUAGE_CHINESE_SIMPLIFIED,
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wxLANGUAGE_ENGLISH,
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wxLANGUAGE_FRENCH,
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wxLANGUAGE_GERMAN,
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wxLANGUAGE_HEBREW,
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wxLANGUAGE_ITALIAN,
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wxLANGUAGE_KOREAN,
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wxLANGUAGE_NORWEGIAN_BOKMAL,
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wxLANGUAGE_POLISH,
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wxLANGUAGE_RUSSIAN,
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wxLANGUAGE_SPANISH,
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};
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IniFile ini;
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ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
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ini.Get("Interface", "Language", &language, 0);
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ini.Get("Interface", "Language", &language, wxLANGUAGE_DEFAULT);
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// Load language if possible, fall back to system default otherwise
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if(language >= 0 && language < sizeof(langIds) / sizeof(wxLanguage) && wxLocale::IsAvailable(langIds[language]))
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if(wxLocale::IsAvailable(language))
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{
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m_locale = new wxLocale(langIds[language]);
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m_locale = new wxLocale(language);
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#ifdef _WIN32
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m_locale->AddCatalogLookupPathPrefix(wxT("Languages"));
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