Build mo translation files on all platforms. Had to import msgfmt executable in the Externals to do this on windows.

Save wxLanguage enumeration value in ini file so that users are not surprised when a language is added and dolphin-emu is suddenly translated in a different language.
Update Spanish, Korean, and Simplified Chinese translations.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6804 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2011-01-10 19:26:36 +00:00
parent 601eab79e1
commit 83eed62449
35 changed files with 1680 additions and 1779 deletions

View File

@ -411,32 +411,14 @@ void DolphinApp::InitLanguageSupport()
{
unsigned int language = 0;
// keep those in sync with CConfigMain::InitializeGUILists
const wxLanguage langIds[] =
{
wxLANGUAGE_DEFAULT,
wxLANGUAGE_CHINESE_SIMPLIFIED,
wxLANGUAGE_ENGLISH,
wxLANGUAGE_FRENCH,
wxLANGUAGE_GERMAN,
wxLANGUAGE_HEBREW,
wxLANGUAGE_ITALIAN,
wxLANGUAGE_KOREAN,
wxLANGUAGE_NORWEGIAN_BOKMAL,
wxLANGUAGE_POLISH,
wxLANGUAGE_RUSSIAN,
wxLANGUAGE_SPANISH,
};
IniFile ini;
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
ini.Get("Interface", "Language", &language, 0);
ini.Get("Interface", "Language", &language, wxLANGUAGE_DEFAULT);
// Load language if possible, fall back to system default otherwise
if(language >= 0 && language < sizeof(langIds) / sizeof(wxLanguage) && wxLocale::IsAvailable(langIds[language]))
if(wxLocale::IsAvailable(language))
{
m_locale = new wxLocale(langIds[language]);
m_locale = new wxLocale(language);
#ifdef _WIN32
m_locale->AddCatalogLookupPathPrefix(wxT("Languages"));