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Commit better wiiuse compiles, the ones in last commit may have been switched around by git on me. Add MotionPlus to the statesave so it won't be a bother later, and uncomment some things so accessing it doesn't cause PanicAlerts
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4612 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -75,7 +75,7 @@ extern u8 g_IR;
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extern u8 g_Eeprom[WIIMOTE_EEPROM_SIZE];
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extern u8 g_RegSpeaker[WIIMOTE_REG_SPEAKER_SIZE];
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//extern u8 g_RegMotionPlus[WIIMOTE_REG_EXT_SIZE];
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extern u8 g_RegMotionPlus[WIIMOTE_REG_EXT_SIZE];
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extern u8 g_RegExt[WIIMOTE_REG_EXT_SIZE];
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extern u8 g_RegExtTmp[WIIMOTE_REG_EXT_SIZE];
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extern u8 g_RegIr[WIIMOTE_REG_IR_SIZE];
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@ -140,47 +140,15 @@ static const u8 classic_calibration[] =
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0x00,0x00, 0x51,0xa6
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};
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/* The Nunchuck id. It should be written to the last bytes of the
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extension register */
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static const u8 nunchuck_id[] =
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{
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0x00, 0x00, 0xa4, 0x20, 0x00, 0x00
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};
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/* The Classic Controller id. It should be written to the last bytes of the
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extension register */
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static const u8 classic_id[] =
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{
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0x00, 0x00, 0xa4, 0x20, 0x01, 0x01
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};
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/* The GH3 guitar id. It should be written to the last bytes of the
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extension register */
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static const u8 gh3glp_id[] =
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{
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0x00, 0x00, 0xa4, 0x20, 0x01, 0x03
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};
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/* The GHWT drums id. It should be written to the last bytes of the
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extension register */
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static const u8 ghwtdrums_id[] =
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{
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0x01, 0x00, 0xa4, 0x20, 0x01, 0x03
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};
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/* The id for nothing inserted */
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static const u8 nothing_id[] =
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{
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0x00, 0x00, 0x00, 0x00, 0x2e, 0x2e
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};
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/* The id for a partially inserted extension */
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static const u8 partially_id[] =
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{
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0x00, 0x00, 0x00, 0x00, 0xff, 0xff
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};
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// Extension device IDs to be written to the last bytes of the extension reg
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static const u8 nunchuck_id[] = { 0x00, 0x00, 0xa4, 0x20, 0x00, 0x00 };
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static const u8 classic_id[] = { 0x00, 0x00, 0xa4, 0x20, 0x01, 0x01 };
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static const u8 gh3glp_id[] = { 0x00, 0x00, 0xa4, 0x20, 0x01, 0x03 };
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static const u8 ghwtdrums_id[] = { 0x01, 0x00, 0xa4, 0x20, 0x01, 0x03 };
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// The id for nothing inserted
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static const u8 nothing_id[] = { 0x00, 0x00, 0x00, 0x00, 0x2e, 0x2e };
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// The id for a partially inserted extension
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static const u8 partially_id[] = { 0x00, 0x00, 0x00, 0x00, 0xff, 0xff };
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// Gamepad input
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extern int NumPads, NumGoodPads; // Number of goods pads
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