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Config: Move the 'Display' settings from ConfigManager to the layered config system
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@ -144,16 +144,6 @@ struct SConfig
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bool bOnScreenDisplayMessages = true;
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std::string theme_name;
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// Display settings
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std::string strFullscreenResolution;
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int iRenderWindowXPos = std::numeric_limits<int>::min();
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int iRenderWindowYPos = std::numeric_limits<int>::min();
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int iRenderWindowWidth = -1;
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int iRenderWindowHeight = -1;
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bool bRenderWindowAutoSize = false, bKeepWindowOnTop = false;
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bool bFullscreen = false, bRenderToMain = false;
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bool bDisableScreenSaver = false;
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// Analytics settings.
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std::string m_analytics_id;
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bool m_analytics_enabled = false;
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@ -337,7 +327,6 @@ private:
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void SaveGeneralSettings(IniFile& ini);
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void SaveInterfaceSettings(IniFile& ini);
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void SaveDisplaySettings(IniFile& ini);
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void SaveGameListSettings(IniFile& ini);
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void SaveCoreSettings(IniFile& ini);
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void SaveDSPSettings(IniFile& ini);
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@ -353,7 +342,6 @@ private:
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void LoadGeneralSettings(IniFile& ini);
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void LoadInterfaceSettings(IniFile& ini);
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void LoadDisplaySettings(IniFile& ini);
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void LoadGameListSettings(IniFile& ini);
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void LoadCoreSettings(IniFile& ini);
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void LoadDSPSettings(IniFile& ini);
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