Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6249 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-10-03 00:41:06 +00:00
parent aaeb21fe3b
commit 841583b8f3
24 changed files with 346 additions and 449 deletions

View File

@ -30,12 +30,7 @@
#include "CPMemory.h"
#include "XFMemory.h"
#include "VideoCommon.h"
// Temporary ugly declaration.
namespace VertexManager
{
void Flush();
}
#include "VertexManagerBase.h"
static float GC_ALIGNED16(s_fMaterials[16]);
float GC_ALIGNED16(g_fProjectionMatrix[16]);