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Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6249 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -30,12 +30,7 @@
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#include "CPMemory.h"
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#include "XFMemory.h"
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#include "VideoCommon.h"
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// Temporary ugly declaration.
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namespace VertexManager
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{
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void Flush();
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}
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#include "VertexManagerBase.h"
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static float GC_ALIGNED16(s_fMaterials[16]);
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float GC_ALIGNED16(g_fProjectionMatrix[16]);
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