Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6249 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-10-03 00:41:06 +00:00
parent aaeb21fe3b
commit 841583b8f3
24 changed files with 346 additions and 449 deletions

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Version="9.00"
Name="VideoCommon"
ProjectGUID="{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}"
RootNamespace="VideoCommon"
@ -562,14 +562,6 @@
RelativePath=".\Src\LookUpTables.h"
>
</File>
<File
RelativePath=".\Src\NativeVertexWriter.cpp"
>
</File>
<File
RelativePath=".\Src\NativeVertexWriter.h"
>
</File>
<File
RelativePath=".\Src\OnScreenDisplay.cpp"
>
@ -735,6 +727,18 @@
</File>
</Filter>
</Filter>
<Filter
Name="Base"
>
<File
RelativePath=".\Src\VertexManagerBase.cpp"
>
</File>
<File
RelativePath=".\Src\VertexManagerBase.h"
>
</File>
</Filter>
<File
RelativePath=".\Src\CommandProcessor.cpp"
>