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Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6249 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Version="9.00"
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Name="VideoCommon"
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ProjectGUID="{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}"
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RootNamespace="VideoCommon"
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@ -562,14 +562,6 @@
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RelativePath=".\Src\LookUpTables.h"
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>
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</File>
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<File
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RelativePath=".\Src\NativeVertexWriter.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\NativeVertexWriter.h"
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>
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</File>
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<File
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RelativePath=".\Src\OnScreenDisplay.cpp"
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>
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@ -735,6 +727,18 @@
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</File>
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</Filter>
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</Filter>
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<Filter
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Name="Base"
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>
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<File
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RelativePath=".\Src\VertexManagerBase.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\VertexManagerBase.h"
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>
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</File>
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</Filter>
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<File
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RelativePath=".\Src\CommandProcessor.cpp"
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>
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