mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 13:20:27 -06:00
Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6249 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -33,7 +33,6 @@
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#include "PixelShaderManager.h"
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#include "PixelShaderCache.h"
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#include "NativeVertexFormat.h"
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#include "NativeVertexWriter.h"
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#include "TextureCache.h"
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#include "main.h"
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@ -42,202 +41,98 @@
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#include "Globals.h"
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#include <string>
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using std::string;
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using namespace D3D;
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// internal state for loading vertices
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extern NativeVertexFormat *g_nativeVertexFmt;
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namespace VertexManager
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namespace DX11
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{
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static int lastPrimitive;
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static u8 *LocalVBuffer;
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static u16 *TIBuffer;
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static u16 *LIBuffer;
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static u16 *PIBuffer;
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#define MAXVBUFFERSIZE 0x50000
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#define MAXIBUFFERSIZE 0x10000
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// TODO: find sensible values for these two
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#define NUM_VERTEXBUFFERS 8
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#define NUM_INDEXBUFFERS 10
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enum
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{
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NUM_VERTEXBUFFERS = 8,
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NUM_INDEXBUFFERS = 10,
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};
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bool Flushed=false;
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ID3D11Buffer* indexbuffers[NUM_INDEXBUFFERS] = {NULL};
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ID3D11Buffer* vertexbuffers[NUM_VERTEXBUFFERS] = {NULL};
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ID3D11Buffer* indexbuffers[NUM_INDEXBUFFERS] = {};
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ID3D11Buffer* vertexbuffers[NUM_VERTEXBUFFERS] = {};
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inline ID3D11Buffer* GetSuitableIndexBuffer(const u32 minsize)
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{
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for (u32 k = 0;k < NUM_INDEXBUFFERS-1;k++)
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if (minsize > 2 * (((u32)MAXIBUFFERSIZE)>>(k+1)))
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for (u32 k = 0; k < NUM_INDEXBUFFERS-1; ++k)
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if (minsize > 2 * (((u32)VertexManager::MAXIBUFFERSIZE)>>(k+1)))
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return indexbuffers[k];
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return indexbuffers[NUM_INDEXBUFFERS-1];
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}
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inline ID3D11Buffer* GetSuitableVertexBuffer(const u32 minsize)
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{
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for (u32 k = 0;k < NUM_VERTEXBUFFERS-1;++k)
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if (minsize > (((u32)MAXVBUFFERSIZE)>>(k+1)))
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for (u32 k = 0; k < NUM_VERTEXBUFFERS-1; ++k)
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if (minsize > (((u32)VertexManager::MAXVBUFFERSIZE)>>(k+1)))
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return vertexbuffers[k];
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return vertexbuffers[NUM_VERTEXBUFFERS-1];
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}
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void CreateDeviceObjects()
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{
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D3D11_BUFFER_DESC bufdesc;
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HRESULT hr;
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for (u32 k = 0;k < NUM_INDEXBUFFERS;++k)
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{
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bufdesc = CD3D11_BUFFER_DESC(2*(MAXIBUFFERSIZE>>k), D3D11_BIND_INDEX_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
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hr = D3D::device->CreateBuffer(&bufdesc, NULL, &indexbuffers[k]);
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if (FAILED(hr)) PanicAlert("Failed to create index buffer, %s %d\n", __FILE__, __LINE__);
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D3D11_BUFFER_DESC bufdesc = CD3D11_BUFFER_DESC(VertexManager::MAXIBUFFERSIZE * 2,
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D3D11_BIND_INDEX_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
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for (u32 k = 0; k < NUM_INDEXBUFFERS; ++k, bufdesc.ByteWidth >>= 1)
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{
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CHECK(SUCCEEDED(D3D::device->CreateBuffer(&bufdesc, NULL, indexbuffers + k)),
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"Failed to create index buffer [%i].", k);
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D3D::SetDebugObjectName((ID3D11DeviceChild*)indexbuffers[k], "an index buffer of VertexManager");
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}
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for (u32 k = 0;k < NUM_VERTEXBUFFERS;++k)
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bufdesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
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bufdesc.ByteWidth = VertexManager::MAXVBUFFERSIZE;
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for (u32 k = 0; k < NUM_VERTEXBUFFERS; ++k, bufdesc.ByteWidth >>= 1)
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{
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bufdesc = CD3D11_BUFFER_DESC(MAXVBUFFERSIZE >> k, D3D11_BIND_VERTEX_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
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hr = D3D::device->CreateBuffer(&bufdesc, NULL, &vertexbuffers[k]);
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if (FAILED(hr)) PanicAlert("Failed to create vertex buffer, %s %d\n", __FILE__, __LINE__);
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CHECK(SUCCEEDED(D3D::device->CreateBuffer(&bufdesc, NULL, vertexbuffers + k)),
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"Failed to create vertex buffer [%i].", k);
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D3D::SetDebugObjectName((ID3D11DeviceChild*)vertexbuffers[k], "a vertex buffer of VertexManager");
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}
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}
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void DestroyDeviceObjects()
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{
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for (u32 k = 0;k < NUM_INDEXBUFFERS;++k)
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for (u32 k = 0; k < NUM_INDEXBUFFERS; ++k)
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SAFE_RELEASE(indexbuffers[k]);
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for (u32 k = 0;k < NUM_VERTEXBUFFERS;++k)
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for (u32 k = 0; k < NUM_VERTEXBUFFERS; ++k)
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SAFE_RELEASE(vertexbuffers[k]);
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}
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bool Init()
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VertexManager::VertexManager()
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{
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LocalVBuffer = new u8[MAXVBUFFERSIZE];
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TIBuffer = new u16[MAXIBUFFERSIZE];
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LIBuffer = new u16[MAXIBUFFERSIZE];
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PIBuffer = new u16[MAXIBUFFERSIZE];
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s_pCurBufferPointer = LocalVBuffer;
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s_pBaseBufferPointer = LocalVBuffer;
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Flushed=false;
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CreateDeviceObjects();
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IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
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return true;
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}
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void ResetBuffer()
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{
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s_pCurBufferPointer = LocalVBuffer;
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}
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void Shutdown()
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VertexManager::~VertexManager()
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{
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DestroyDeviceObjects();
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SAFE_DELETE_ARRAY(LocalVBuffer);
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SAFE_DELETE_ARRAY(TIBuffer);
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SAFE_DELETE_ARRAY(LIBuffer);
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SAFE_DELETE_ARRAY(PIBuffer);
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ResetBuffer();
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}
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void AddIndices(int primitive, int numVertices)
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{
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switch (primitive)
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{
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case GX_DRAW_QUADS: IndexGenerator::AddQuads(numVertices); break;
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case GX_DRAW_TRIANGLES: IndexGenerator::AddList(numVertices); break;
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case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVertices); break;
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case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVertices); break;
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case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVertices); break;
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case GX_DRAW_LINES: IndexGenerator::AddLineList(numVertices); break;
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case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVertices); break;
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}
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}
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int GetRemainingSize()
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{
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return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer);
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}
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int GetRemainingVertices(int primitive)
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{
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switch (primitive)
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{
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case GX_DRAW_QUADS:
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case GX_DRAW_TRIANGLES:
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case GX_DRAW_TRIANGLE_STRIP:
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case GX_DRAW_TRIANGLE_FAN:
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return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen())/3;
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case GX_DRAW_LINE_STRIP:
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case GX_DRAW_LINES:
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return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen())/2;
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case GX_DRAW_POINTS:
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return (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen());
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default: return 0;
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}
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}
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void AddVertices(int primitive, int numVertices)
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{
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if (numVertices <= 0)
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return;
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switch (primitive)
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{
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case GX_DRAW_QUADS:
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case GX_DRAW_TRIANGLES:
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case GX_DRAW_TRIANGLE_STRIP:
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case GX_DRAW_TRIANGLE_FAN:
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if (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen() < 3 * numVertices)
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Flush();
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break;
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case GX_DRAW_LINE_STRIP:
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case GX_DRAW_LINES:
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if (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen() < 2 * numVertices)
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Flush();
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break;
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case GX_DRAW_POINTS:
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if (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen() < numVertices)
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Flush();
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break;
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default: return;
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}
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if (Flushed)
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{
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IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
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Flushed=false;
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}
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lastPrimitive = primitive;
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ADDSTAT(stats.thisFrame.numPrims, numVertices);
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INCSTAT(stats.thisFrame.numPrimitiveJoins);
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AddIndices(primitive, numVertices);
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}
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inline void Draw(u32 stride, bool alphapass)
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void VertexManager::Draw(u32 stride, bool alphapass)
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{
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D3D11_MAPPED_SUBRESOURCE map;
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ID3D11Buffer* vertexbuffer = GetSuitableVertexBuffer((u32)(s_pCurBufferPointer - LocalVBuffer));
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if (!alphapass)
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{
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context->Map(vertexbuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
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D3D::context->Map(vertexbuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
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memcpy(map.pData, LocalVBuffer, (u32)(s_pCurBufferPointer - LocalVBuffer));
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context->Unmap(vertexbuffer, 0);
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D3D::context->Unmap(vertexbuffer, 0);
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}
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UINT bufoffset = 0;
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UINT bufstride = stride;
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if (!alphapass) gfxstate->ApplyState();
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else gfxstate->AlphaPass();
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if (!alphapass)
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D3D::gfxstate->ApplyState();
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else
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D3D::gfxstate->AlphaPass();
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if (IndexGenerator::GetNumTriangles() > 0)
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{
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u32 indexbuffersize = IndexGenerator::GetTriangleindexLen();
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@ -294,7 +189,7 @@ inline void Draw(u32 stride, bool alphapass)
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}
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}
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void Flush()
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void VertexManager::vFlush()
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{
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if (LocalVBuffer == s_pCurBufferPointer) return;
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if (Flushed) return;
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@ -360,9 +255,10 @@ void Flush()
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// update alpha only
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Draw(stride, true);
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}
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gfxstate->Reset();
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D3D::gfxstate->Reset();
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shader_fail:
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ResetBuffer();
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}
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} // namespace
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