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Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6249 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -216,7 +216,7 @@ void Video_Prepare()
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// internal interfaces
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Renderer::Init();
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TextureCache::Init();
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VertexManager::Init();
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g_vertex_manager = new DX11::VertexManager;
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VertexShaderCache::Init();
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PixelShaderCache::Init();
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D3D::InitUtils();
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@ -257,7 +257,7 @@ void Shutdown()
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D3D::ShutdownUtils();
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PixelShaderCache::Shutdown();
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VertexShaderCache::Shutdown();
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VertexManager::Shutdown();
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delete g_vertex_manager;
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TextureCache::Shutdown();
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Renderer::Shutdown();
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EmuWindow::Close();
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