Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6249 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-10-03 00:41:06 +00:00
parent aaeb21fe3b
commit 841583b8f3
24 changed files with 346 additions and 449 deletions

View File

@ -19,18 +19,25 @@
#define _VERTEXMANAGER_H_
#include "CPMemory.h"
#include "NativeVertexWriter.h"
#include "VertexManagerBase.h"
namespace OGL
{
// Handles the OpenGL details of drawing lots of vertices quickly.
// Other functionality is moving out.
namespace VertexManager
class VertexManager : public ::VertexManager
{
public:
VertexManager();
bool Init();
void Shutdown();
void AddIndices(int primitive, int numVertices);
void ResetBuffer();
private:
void Draw();
// temp
void vFlush();
};
}
#endif // _VERTEXMANAGER_H_