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Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6249 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -382,14 +382,6 @@
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RelativePath="..\..\Core\VideoCommon\Src\memcpy_amd.cpp"
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>
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</File>
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<File
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RelativePath="..\..\Core\VideoCommon\Src\NativeVertexWriter.cpp"
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</File>
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<File
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RelativePath=".\Src\NativeVertexWriter.h"
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</File>
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<File
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RelativePath="..\..\Core\VideoCommon\Src\OpenCL\OCLTextureDecoder.cpp"
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@ -29,7 +29,7 @@
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#include "TransformUnit.h"
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#include "SetupUnit.h"
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#include "Statistics.h"
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#include "NativeVertexWriter.h"
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#include "VertexManagerBase.h"
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#include "VertexFormatConverter.h"
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#include "../../../Core/VideoCommon/Src/DataReader.h"
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