Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6249 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-10-03 00:41:06 +00:00
parent aaeb21fe3b
commit 841583b8f3
24 changed files with 346 additions and 449 deletions

View File

@ -382,14 +382,6 @@
RelativePath="..\..\Core\VideoCommon\Src\memcpy_amd.cpp"
>
</File>
<File
RelativePath="..\..\Core\VideoCommon\Src\NativeVertexWriter.cpp"
>
</File>
<File
RelativePath=".\Src\NativeVertexWriter.h"
>
</File>
<File
RelativePath="..\..\Core\VideoCommon\Src\OpenCL\OCLTextureDecoder.cpp"
>

View File

@ -29,7 +29,7 @@
#include "TransformUnit.h"
#include "SetupUnit.h"
#include "Statistics.h"
#include "NativeVertexWriter.h"
#include "VertexManagerBase.h"
#include "VertexFormatConverter.h"
#include "../../../Core/VideoCommon/Src/DataReader.h"