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vs2010: fix videosoftware build by not requiring Cg dependency (through OGL...)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7072 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -25,7 +25,7 @@
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#include "DebugUtil.h"
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#include "HwRasterizer.h"
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#include "SWCommandProcessor.h"
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#include "../../Plugin_VideoOGL/Src/GLUtil.h"
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#include "SWGLUtil.h"
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#include "HW/Memmap.h"
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#include "Core.h"
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@ -22,7 +22,7 @@
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#include "BPMemLoader.h"
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#include "HwRasterizer.h"
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#include "../../Plugin_VideoOGL/Src/GLUtil.h"
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#include "SWGLUtil.h"
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#include "NativeVertexFormat.h"
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#include "DebugUtil.h"
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@ -21,7 +21,7 @@
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#include <map>
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#include "BPMemLoader.h"
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#include "../../Plugin_VideoOGL/Src/GLUtil.h"
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#include "SWGLUtil.h"
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struct OutputVertexData;
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@ -18,7 +18,7 @@
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#include "Common.h"
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#include "Core.h"
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#include "../../Plugin_VideoOGL/Src/GLUtil.h"
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#include "SWGLUtil.h"
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#include "SWRenderer.h"
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#include "SWStatistics.h"
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#include "../../Plugin_VideoOGL/Src/RasterFont.h"
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