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D3D: Clean up brace placements
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@ -574,7 +574,8 @@ bool PixelShaderCache::InsertByteCode(const PixelShaderUid &uid, const void* byt
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PixelShaders[uid] = newentry;
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last_entry = &PixelShaders[uid];
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if (!shader) {
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if (!shader)
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{
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// INCSTAT(stats.numPixelShadersFailed);
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return false;
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}
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