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Add Gamecube Language to DTM Header
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@ -336,6 +336,8 @@ bool BootCore(const std::string& _rFilename)
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StartUp.bFastDiscSpeed = Movie::IsFastDiscSpeed();
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StartUp.iCPUCore = Movie::GetCPUMode();
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StartUp.bSyncGPU = Movie::IsSyncGPU();
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if (!StartUp.bWii)
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StartUp.SelectedLanguage = Movie::GetLanguage();
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for (int i = 0; i < 2; ++i)
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{
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if (Movie::IsUsingMemcard(i) && Movie::IsStartingFromClearSave() && !StartUp.bWii)
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