Add Gamecube Language to DTM Header

This commit is contained in:
Chris Burgener
2016-08-09 16:58:18 -04:00
parent fa5a2474f4
commit 84731456fa
2 changed files with 10 additions and 2 deletions

View File

@ -336,6 +336,8 @@ bool BootCore(const std::string& _rFilename)
StartUp.bFastDiscSpeed = Movie::IsFastDiscSpeed();
StartUp.iCPUCore = Movie::GetCPUMode();
StartUp.bSyncGPU = Movie::IsSyncGPU();
if (!StartUp.bWii)
StartUp.SelectedLanguage = Movie::GetLanguage();
for (int i = 0; i < 2; ++i)
{
if (Movie::IsUsingMemcard(i) && Movie::IsStartingFromClearSave() && !StartUp.bWii)