From 8476d0271d56ef2d49657d31d97d42395585ad3b Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Mon, 26 Jun 2017 21:48:52 +0200 Subject: [PATCH] PixelShaderGen: Add missing inputs. This fixes a linkage warning in D3D because of mismatched inputs. --- Source/Core/VideoCommon/PixelShaderGen.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index 335c180b30..cec2c5183d 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -606,6 +606,8 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data* GetInterpolationQualifier(uid_data->msaa, uid_data->ssaa), uid_data->genMode_numtexgens + 2); } + out.Write(",\n in float clipDist0 : SV_ClipDistance0\n"); + out.Write(",\n in float clipDist1 : SV_ClipDistance1\n"); if (uid_data->stereo) out.Write(",\n in uint layer : SV_RenderTargetArrayIndex\n"); out.Write(" ) {\n");