Add a hotkey for disabling the framelimit.

Atm this is hardcoded to '\t'.
This commit is contained in:
degasus
2014-02-16 23:13:01 +01:00
parent a40ea4e26a
commit 8483811b39
9 changed files with 27 additions and 8 deletions

View File

@ -62,9 +62,9 @@ IPC_HLE_PERIOD: For the Wiimote this is the call schedule:
#include "Common/Timer.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/CoreTiming.h"
#include "Core/DSPEmulator.h"
#include "Core/Host.h"
#include "Core/PatchEngine.h"
#include "Core/HW/AudioInterface.h"
#include "Core/HW/DSP.h"
@ -237,7 +237,8 @@ void ThrottleCallback(u64 last_time, int cyclesLate)
u32 time = Common::Timer::GetTimeMs();
int diff = (u32)last_time - time;
bool frame_limiter = SConfig::GetInstance().m_Framelimit && SConfig::GetInstance().m_Framelimit != 2 && !Host_GetKeyState('\t');
const SConfig& config = SConfig::GetInstance();
bool frame_limiter = config.m_Framelimit && config.m_Framelimit != 2 && !Core::IsFramelimiterTempDisabled;
u32 next_event = GetTicksPerSecond()/1000;
if (SConfig::GetInstance().m_Framelimit > 2)
{