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OSX build fix
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@ -199,7 +199,7 @@ void OpenALStream::SoundLoop()
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if (rate > 0)
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{
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// Adjust SETTING_SEQUENCE_MS to balance between lag vs hollow audio
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soundTouch.setSetting(SETTING_SEQUENCE_MS, (int)pow(1 / rate, 2));
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soundTouch.setSetting(SETTING_SEQUENCE_MS, (int)(1 / (rate * rate)));
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soundTouch.setTempo(rate);
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}
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unsigned int nSamples = soundTouch.receiveSamples(sampleBuffer, OAL_MAX_SAMPLES * 2 * OAL_NUM_BUFFERS);
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