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VideoCommon: move xf state management to its own class, so changes can be detected in places other than VertexShaderManager
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@ -746,6 +746,7 @@
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<ClInclude Include="VideoCommon\VideoState.h" />
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<ClInclude Include="VideoCommon\Widescreen.h" />
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<ClInclude Include="VideoCommon\XFMemory.h" />
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<ClInclude Include="VideoCommon\XFStateManager.h" />
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<ClInclude Include="VideoCommon\XFStructs.h" />
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</ItemGroup>
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<ItemGroup>
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@ -1356,6 +1357,7 @@
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<ClCompile Include="VideoCommon\VideoState.cpp" />
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<ClCompile Include="VideoCommon\Widescreen.cpp" />
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<ClCompile Include="VideoCommon\XFMemory.cpp" />
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<ClCompile Include="VideoCommon\XFStateManager.cpp" />
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<ClCompile Include="VideoCommon\XFStructs.cpp" />
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</ItemGroup>
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<ItemGroup>
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