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VideoCommon: move xf state management to its own class, so changes can be detected in places other than VertexShaderManager
This commit is contained in:
@ -30,24 +30,13 @@
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/XFMemory.h"
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#include "VideoCommon/XFStateManager.h"
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void VertexShaderManager::Init()
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{
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// Initialize state tracking variables
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m_minmax_transform_matrices_changed.fill(-1);
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m_minmax_normal_matrices_changed.fill(-1);
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m_minmax_post_transform_matrices_changed.fill(-1);
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m_minmax_lights_changed.fill(-1);
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m_materials_changed = BitSet32(0);
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m_tex_matrices_changed.fill(false);
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m_pos_normal_matrix_changed = false;
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m_projection_changed = true;
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m_viewport_changed = false;
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m_tex_mtx_info_changed = false;
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m_lighting_config_changed = false;
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m_projection_graphics_mod_change = false;
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std::memset(static_cast<void*>(&xfmem), 0, sizeof(xfmem));
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constants = {};
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// TODO: should these go inside ResetView()?
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@ -57,15 +46,6 @@ void VertexShaderManager::Init()
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dirty = true;
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}
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void VertexShaderManager::Dirty()
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{
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// This function is called after a savestate is loaded.
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// Any constants that can changed based on settings should be re-calculated
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m_projection_changed = true;
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dirty = true;
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}
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Common::Matrix44 VertexShaderManager::LoadProjectionMatrix()
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{
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const auto& rawProjection = xfmem.projection.rawProjection;
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@ -147,11 +127,11 @@ Common::Matrix44 VertexShaderManager::LoadProjectionMatrix()
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return corrected_matrix;
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}
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void VertexShaderManager::SetProjectionMatrix()
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void VertexShaderManager::SetProjectionMatrix(XFStateManager& xf_state_manager)
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{
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if (m_projection_changed || g_freelook_camera.GetController()->IsDirty())
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if (xf_state_manager.DidProjectionChange() || g_freelook_camera.GetController()->IsDirty())
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{
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m_projection_changed = false;
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xf_state_manager.ResetProjection();
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auto corrected_matrix = LoadProjectionMatrix();
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memcpy(constants.projection.data(), corrected_matrix.data.data(), 4 * sizeof(float4));
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}
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@ -178,7 +158,8 @@ bool VertexShaderManager::UseVertexDepthRange()
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// Syncs the shader constant buffers with xfmem
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// TODO: A cleaner way to control the matrices without making a mess in the parameters field
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void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
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void VertexShaderManager::SetConstants(const std::vector<std::string>& textures,
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XFStateManager& xf_state_manager)
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{
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if (constants.missing_color_hex != g_ActiveConfig.iMissingColorValue)
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{
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@ -192,44 +173,50 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
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dirty = true;
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}
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if (m_minmax_transform_matrices_changed[0] >= 0)
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const auto per_vertex_transform_matrix_changes =
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xf_state_manager.GetPerVertexTransformMatrixChanges();
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if (per_vertex_transform_matrix_changes[0] >= 0)
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{
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int startn = m_minmax_transform_matrices_changed[0] / 4;
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int endn = (m_minmax_transform_matrices_changed[1] + 3) / 4;
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int startn = per_vertex_transform_matrix_changes[0] / 4;
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int endn = (per_vertex_transform_matrix_changes[1] + 3) / 4;
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memcpy(constants.transformmatrices[startn].data(), &xfmem.posMatrices[startn * 4],
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(endn - startn) * sizeof(float4));
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dirty = true;
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m_minmax_transform_matrices_changed[0] = m_minmax_transform_matrices_changed[1] = -1;
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xf_state_manager.ResetPerVertexTransformMatrixChanges();
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}
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if (m_minmax_normal_matrices_changed[0] >= 0)
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const auto per_vertex_normal_matrices_changed =
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xf_state_manager.GetPerVertexNormalMatrixChanges();
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if (per_vertex_normal_matrices_changed[0] >= 0)
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{
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int startn = m_minmax_normal_matrices_changed[0] / 3;
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int endn = (m_minmax_normal_matrices_changed[1] + 2) / 3;
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int startn = per_vertex_normal_matrices_changed[0] / 3;
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int endn = (per_vertex_normal_matrices_changed[1] + 2) / 3;
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for (int i = startn; i < endn; i++)
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{
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memcpy(constants.normalmatrices[i].data(), &xfmem.normalMatrices[3 * i], 12);
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}
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dirty = true;
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m_minmax_normal_matrices_changed[0] = m_minmax_normal_matrices_changed[1] = -1;
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xf_state_manager.ResetPerVertexNormalMatrixChanges();
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}
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if (m_minmax_post_transform_matrices_changed[0] >= 0)
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const auto post_transform_matrices_changed = xf_state_manager.GetPostTransformMatrixChanges();
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if (post_transform_matrices_changed[0] >= 0)
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{
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int startn = m_minmax_post_transform_matrices_changed[0] / 4;
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int endn = (m_minmax_post_transform_matrices_changed[1] + 3) / 4;
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int startn = post_transform_matrices_changed[0] / 4;
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int endn = (post_transform_matrices_changed[1] + 3) / 4;
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memcpy(constants.posttransformmatrices[startn].data(), &xfmem.postMatrices[startn * 4],
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(endn - startn) * sizeof(float4));
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dirty = true;
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m_minmax_post_transform_matrices_changed[0] = m_minmax_post_transform_matrices_changed[1] = -1;
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xf_state_manager.ResetPostTransformMatrixChanges();
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}
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if (m_minmax_lights_changed[0] >= 0)
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const auto light_changes = xf_state_manager.GetLightsChanged();
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if (light_changes[0] >= 0)
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{
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// TODO: Outdated comment
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// lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
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int istart = m_minmax_lights_changed[0] / 0x10;
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int iend = (m_minmax_lights_changed[1] + 15) / 0x10;
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const int istart = light_changes[0] / 0x10;
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const int iend = (light_changes[1] + 15) / 0x10;
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for (int i = istart; i < iend; ++i)
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{
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@ -282,10 +269,10 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
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}
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dirty = true;
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m_minmax_lights_changed[0] = m_minmax_lights_changed[1] = -1;
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xf_state_manager.ResetLightsChanged();
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}
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for (int i : m_materials_changed)
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for (int i : xf_state_manager.GetMaterialChanges())
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{
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u32 data = i >= 2 ? xfmem.matColor[i - 2] : xfmem.ambColor[i];
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constants.materials[i][0] = (data >> 24) & 0xFF;
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@ -294,12 +281,11 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
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constants.materials[i][3] = data & 0xFF;
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dirty = true;
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}
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m_materials_changed = BitSet32(0);
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xf_state_manager.ResetMaterialChanges();
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if (m_pos_normal_matrix_changed)
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if (xf_state_manager.DidPosNormalChange())
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{
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m_pos_normal_matrix_changed = false;
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xf_state_manager.ResetPosNormalChange();
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const float* pos = &xfmem.posMatrices[g_main_cp_state.matrix_index_a.PosNormalMtxIdx * 4];
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const float* norm =
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&xfmem.normalMatrices[3 * (g_main_cp_state.matrix_index_a.PosNormalMtxIdx & 31)];
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@ -311,9 +297,9 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
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dirty = true;
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}
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if (m_tex_matrices_changed[0])
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if (xf_state_manager.DidTexMatrixAChange())
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{
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m_tex_matrices_changed[0] = false;
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xf_state_manager.ResetTexMatrixAChange();
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const std::array<const float*, 4> pos_matrix_ptrs{
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&xfmem.posMatrices[g_main_cp_state.matrix_index_a.Tex0MtxIdx * 4],
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&xfmem.posMatrices[g_main_cp_state.matrix_index_a.Tex1MtxIdx * 4],
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@ -328,9 +314,9 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
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dirty = true;
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}
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if (m_tex_matrices_changed[1])
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if (xf_state_manager.DidTexMatrixBChange())
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{
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m_tex_matrices_changed[1] = false;
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xf_state_manager.ResetTexMatrixBChange();
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const std::array<const float*, 4> pos_matrix_ptrs{
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&xfmem.posMatrices[g_main_cp_state.matrix_index_b.Tex4MtxIdx * 4],
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&xfmem.posMatrices[g_main_cp_state.matrix_index_b.Tex5MtxIdx * 4],
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@ -345,9 +331,9 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
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dirty = true;
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}
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if (m_viewport_changed)
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if (xf_state_manager.DidViewportChange())
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{
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m_viewport_changed = false;
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xf_state_manager.ResetViewportChange();
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// The console GPU places the pixel center at 7/12 unless antialiasing
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// is enabled, while D3D and OpenGL place it at 0.5. See the comment
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@ -421,10 +407,10 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
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}
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}
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if (m_projection_changed || g_freelook_camera.GetController()->IsDirty() ||
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if (xf_state_manager.DidProjectionChange() || g_freelook_camera.GetController()->IsDirty() ||
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!projection_actions.empty() || m_projection_graphics_mod_change)
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{
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m_projection_changed = false;
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xf_state_manager.ResetProjection();
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m_projection_graphics_mod_change = !projection_actions.empty();
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auto corrected_matrix = LoadProjectionMatrix();
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@ -436,13 +422,12 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
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}
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memcpy(constants.projection.data(), corrected_matrix.data.data(), 4 * sizeof(float4));
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dirty = true;
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}
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if (m_tex_mtx_info_changed)
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if (xf_state_manager.DidTexMatrixInfoChange())
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{
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m_tex_mtx_info_changed = false;
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xf_state_manager.ResetTexMatrixInfoChange();
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constants.xfmem_dualTexInfo = xfmem.dualTexTrans.enabled;
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for (size_t i = 0; i < std::size(xfmem.texMtxInfo); i++)
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constants.xfmem_pack1[i][0] = xfmem.texMtxInfo[i].hex;
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@ -452,9 +437,9 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
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dirty = true;
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}
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if (m_lighting_config_changed)
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if (xf_state_manager.DidLightingConfigChange())
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{
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m_lighting_config_changed = false;
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xf_state_manager.ResetLightingConfigChange();
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for (size_t i = 0; i < 2; i++)
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{
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@ -466,173 +451,6 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
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}
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}
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void VertexShaderManager::InvalidateXFRange(int start, int end)
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{
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if (((u32)start >= (u32)g_main_cp_state.matrix_index_a.PosNormalMtxIdx * 4 &&
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(u32)start < (u32)g_main_cp_state.matrix_index_a.PosNormalMtxIdx * 4 + 12) ||
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((u32)start >=
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XFMEM_NORMALMATRICES + ((u32)g_main_cp_state.matrix_index_a.PosNormalMtxIdx & 31) * 3 &&
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(u32)start < XFMEM_NORMALMATRICES +
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((u32)g_main_cp_state.matrix_index_a.PosNormalMtxIdx & 31) * 3 + 9))
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{
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m_pos_normal_matrix_changed = true;
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}
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if (((u32)start >= (u32)g_main_cp_state.matrix_index_a.Tex0MtxIdx * 4 &&
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(u32)start < (u32)g_main_cp_state.matrix_index_a.Tex0MtxIdx * 4 + 12) ||
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((u32)start >= (u32)g_main_cp_state.matrix_index_a.Tex1MtxIdx * 4 &&
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(u32)start < (u32)g_main_cp_state.matrix_index_a.Tex1MtxIdx * 4 + 12) ||
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((u32)start >= (u32)g_main_cp_state.matrix_index_a.Tex2MtxIdx * 4 &&
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(u32)start < (u32)g_main_cp_state.matrix_index_a.Tex2MtxIdx * 4 + 12) ||
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((u32)start >= (u32)g_main_cp_state.matrix_index_a.Tex3MtxIdx * 4 &&
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(u32)start < (u32)g_main_cp_state.matrix_index_a.Tex3MtxIdx * 4 + 12))
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{
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m_tex_matrices_changed[0] = true;
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}
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if (((u32)start >= (u32)g_main_cp_state.matrix_index_b.Tex4MtxIdx * 4 &&
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(u32)start < (u32)g_main_cp_state.matrix_index_b.Tex4MtxIdx * 4 + 12) ||
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((u32)start >= (u32)g_main_cp_state.matrix_index_b.Tex5MtxIdx * 4 &&
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(u32)start < (u32)g_main_cp_state.matrix_index_b.Tex5MtxIdx * 4 + 12) ||
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((u32)start >= (u32)g_main_cp_state.matrix_index_b.Tex6MtxIdx * 4 &&
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(u32)start < (u32)g_main_cp_state.matrix_index_b.Tex6MtxIdx * 4 + 12) ||
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((u32)start >= (u32)g_main_cp_state.matrix_index_b.Tex7MtxIdx * 4 &&
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(u32)start < (u32)g_main_cp_state.matrix_index_b.Tex7MtxIdx * 4 + 12))
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{
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m_tex_matrices_changed[1] = true;
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}
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if (start < XFMEM_POSMATRICES_END)
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{
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if (m_minmax_transform_matrices_changed[0] == -1)
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{
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m_minmax_transform_matrices_changed[0] = start;
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m_minmax_transform_matrices_changed[1] =
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end > XFMEM_POSMATRICES_END ? XFMEM_POSMATRICES_END : end;
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}
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else
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{
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if (m_minmax_transform_matrices_changed[0] > start)
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m_minmax_transform_matrices_changed[0] = start;
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if (m_minmax_transform_matrices_changed[1] < end)
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m_minmax_transform_matrices_changed[1] =
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end > XFMEM_POSMATRICES_END ? XFMEM_POSMATRICES_END : end;
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}
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}
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if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES)
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{
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int _start = start < XFMEM_NORMALMATRICES ? 0 : start - XFMEM_NORMALMATRICES;
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int _end = end < XFMEM_NORMALMATRICES_END ? end - XFMEM_NORMALMATRICES :
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XFMEM_NORMALMATRICES_END - XFMEM_NORMALMATRICES;
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if (m_minmax_normal_matrices_changed[0] == -1)
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{
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m_minmax_normal_matrices_changed[0] = _start;
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m_minmax_normal_matrices_changed[1] = _end;
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}
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else
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{
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if (m_minmax_normal_matrices_changed[0] > _start)
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m_minmax_normal_matrices_changed[0] = _start;
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if (m_minmax_normal_matrices_changed[1] < _end)
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m_minmax_normal_matrices_changed[1] = _end;
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}
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}
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if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES)
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{
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int _start = start < XFMEM_POSTMATRICES ? XFMEM_POSTMATRICES : start - XFMEM_POSTMATRICES;
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int _end = end < XFMEM_POSTMATRICES_END ? end - XFMEM_POSTMATRICES :
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XFMEM_POSTMATRICES_END - XFMEM_POSTMATRICES;
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if (m_minmax_post_transform_matrices_changed[0] == -1)
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{
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m_minmax_post_transform_matrices_changed[0] = _start;
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m_minmax_post_transform_matrices_changed[1] = _end;
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}
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else
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{
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if (m_minmax_post_transform_matrices_changed[0] > _start)
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m_minmax_post_transform_matrices_changed[0] = _start;
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if (m_minmax_post_transform_matrices_changed[1] < _end)
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m_minmax_post_transform_matrices_changed[1] = _end;
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}
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}
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if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS)
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{
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int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start - XFMEM_LIGHTS;
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int _end = end < XFMEM_LIGHTS_END ? end - XFMEM_LIGHTS : XFMEM_LIGHTS_END - XFMEM_LIGHTS;
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if (m_minmax_lights_changed[0] == -1)
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{
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m_minmax_lights_changed[0] = _start;
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m_minmax_lights_changed[1] = _end;
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}
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else
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{
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if (m_minmax_lights_changed[0] > _start)
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m_minmax_lights_changed[0] = _start;
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if (m_minmax_lights_changed[1] < _end)
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m_minmax_lights_changed[1] = _end;
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}
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}
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}
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void VertexShaderManager::SetTexMatrixChangedA(u32 Value)
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{
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if (g_main_cp_state.matrix_index_a.Hex != Value)
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{
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g_vertex_manager->Flush();
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if (g_main_cp_state.matrix_index_a.PosNormalMtxIdx != (Value & 0x3f))
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m_pos_normal_matrix_changed = true;
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m_tex_matrices_changed[0] = true;
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g_main_cp_state.matrix_index_a.Hex = Value;
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}
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}
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void VertexShaderManager::SetTexMatrixChangedB(u32 Value)
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{
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if (g_main_cp_state.matrix_index_b.Hex != Value)
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{
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g_vertex_manager->Flush();
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m_tex_matrices_changed[1] = true;
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g_main_cp_state.matrix_index_b.Hex = Value;
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}
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||||
}
|
||||
|
||||
void VertexShaderManager::SetViewportChanged()
|
||||
{
|
||||
m_viewport_changed = true;
|
||||
}
|
||||
|
||||
void VertexShaderManager::SetProjectionChanged()
|
||||
{
|
||||
m_projection_changed = true;
|
||||
}
|
||||
|
||||
void VertexShaderManager::SetMaterialColorChanged(int index)
|
||||
{
|
||||
m_materials_changed[index] = true;
|
||||
}
|
||||
|
||||
void VertexShaderManager::SetTexMatrixInfoChanged(int index)
|
||||
{
|
||||
// TODO: Should we track this with more precision, like which indices changed?
|
||||
// The whole vertex constants are probably going to be uploaded regardless.
|
||||
m_tex_mtx_info_changed = true;
|
||||
}
|
||||
|
||||
void VertexShaderManager::SetLightingConfigChanged()
|
||||
{
|
||||
m_lighting_config_changed = true;
|
||||
}
|
||||
|
||||
void VertexShaderManager::TransformToClipSpace(const float* data, float* out, u32 MtxIdx)
|
||||
{
|
||||
const float* world_matrix = &xfmem.posMatrices[(MtxIdx & 0x3f) * 4];
|
||||
@ -662,23 +480,10 @@ void VertexShaderManager::DoState(PointerWrap& p)
|
||||
p.Do(m_viewport_correction);
|
||||
g_freelook_camera.DoState(p);
|
||||
|
||||
p.DoArray(m_minmax_transform_matrices_changed);
|
||||
p.DoArray(m_minmax_normal_matrices_changed);
|
||||
p.DoArray(m_minmax_post_transform_matrices_changed);
|
||||
p.DoArray(m_minmax_lights_changed);
|
||||
|
||||
p.Do(m_materials_changed);
|
||||
p.DoArray(m_tex_matrices_changed);
|
||||
p.Do(m_pos_normal_matrix_changed);
|
||||
p.Do(m_projection_changed);
|
||||
p.Do(m_viewport_changed);
|
||||
p.Do(m_tex_mtx_info_changed);
|
||||
p.Do(m_lighting_config_changed);
|
||||
|
||||
p.Do(constants);
|
||||
|
||||
if (p.IsReadMode())
|
||||
{
|
||||
Dirty();
|
||||
dirty = true;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user