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VideoCommon: move xf state management to its own class, so changes can be detected in places other than VertexShaderManager
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@ -66,6 +66,7 @@
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/VideoState.h"
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#include "VideoCommon/Widescreen.h"
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#include "VideoCommon/XFStateManager.h"
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VideoBackendBase* g_video_backend = nullptr;
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@ -385,6 +386,7 @@ bool VideoBackendBase::InitializeShared(std::unique_ptr<AbstractGfx> gfx,
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system.GetVertexShaderManager().Init();
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system.GetGeometryShaderManager().Init();
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system.GetPixelShaderManager().Init();
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system.GetXFStateManager().Init();
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TMEM::Init();
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g_Config.VerifyValidity();
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