VideoCommon: move xf state management to its own class, so changes can be detected in places other than VertexShaderManager

This commit is contained in:
iwubcode
2023-11-25 16:23:54 -06:00
parent 1a2d0882d0
commit 849a0c13b5
16 changed files with 470 additions and 299 deletions

View File

@ -18,18 +18,17 @@
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/XFMemory.h"
#include "VideoCommon/XFStateManager.h"
static void XFMemWritten(VertexShaderManager& vertex_shader_manager, u32 transferSize,
u32 baseAddress)
static void XFMemWritten(XFStateManager& xf_state_manager, u32 transferSize, u32 baseAddress)
{
g_vertex_manager->Flush();
vertex_shader_manager.InvalidateXFRange(baseAddress, baseAddress + transferSize);
xf_state_manager.InvalidateXFRange(baseAddress, baseAddress + transferSize);
}
static void XFRegWritten(Core::System& system, VertexShaderManager& vertex_shader_manager,
u32 address, u32 value)
static void XFRegWritten(Core::System& system, XFStateManager& xf_state_manager, u32 address,
u32 value)
{
if (address >= XFMEM_REGISTERS_START && address < XFMEM_REGISTERS_END)
{
@ -63,7 +62,7 @@ static void XFRegWritten(Core::System& system, VertexShaderManager& vertex_shade
case XFMEM_SETNUMCHAN:
if (xfmem.numChan.numColorChans != (value & 3))
g_vertex_manager->Flush();
vertex_shader_manager.SetLightingConfigChanged();
xf_state_manager.SetLightingConfigChanged();
break;
case XFMEM_SETCHAN0_AMBCOLOR: // Channel Ambient Color
@ -73,7 +72,7 @@ static void XFRegWritten(Core::System& system, VertexShaderManager& vertex_shade
if (xfmem.ambColor[chan] != value)
{
g_vertex_manager->Flush();
vertex_shader_manager.SetMaterialColorChanged(chan);
xf_state_manager.SetMaterialColorChanged(chan);
}
break;
}
@ -85,7 +84,7 @@ static void XFRegWritten(Core::System& system, VertexShaderManager& vertex_shade
if (xfmem.matColor[chan] != value)
{
g_vertex_manager->Flush();
vertex_shader_manager.SetMaterialColorChanged(chan + 2);
xf_state_manager.SetMaterialColorChanged(chan + 2);
}
break;
}
@ -96,21 +95,21 @@ static void XFRegWritten(Core::System& system, VertexShaderManager& vertex_shade
case XFMEM_SETCHAN1_ALPHA:
if (((u32*)&xfmem)[address] != (value & 0x7fff))
g_vertex_manager->Flush();
vertex_shader_manager.SetLightingConfigChanged();
xf_state_manager.SetLightingConfigChanged();
break;
case XFMEM_DUALTEX:
if (xfmem.dualTexTrans.enabled != bool(value & 1))
g_vertex_manager->Flush();
vertex_shader_manager.SetTexMatrixInfoChanged(-1);
xf_state_manager.SetTexMatrixInfoChanged(-1);
break;
case XFMEM_SETMATRIXINDA:
vertex_shader_manager.SetTexMatrixChangedA(value);
xf_state_manager.SetTexMatrixChangedA(value);
VertexLoaderManager::g_needs_cp_xf_consistency_check = true;
break;
case XFMEM_SETMATRIXINDB:
vertex_shader_manager.SetTexMatrixChangedB(value);
xf_state_manager.SetTexMatrixChangedB(value);
VertexLoaderManager::g_needs_cp_xf_consistency_check = true;
break;
@ -121,7 +120,7 @@ static void XFRegWritten(Core::System& system, VertexShaderManager& vertex_shade
case XFMEM_SETVIEWPORT + 4:
case XFMEM_SETVIEWPORT + 5:
g_vertex_manager->Flush();
vertex_shader_manager.SetViewportChanged();
xf_state_manager.SetViewportChanged();
system.GetPixelShaderManager().SetViewportChanged();
system.GetGeometryShaderManager().SetViewportChanged();
break;
@ -134,7 +133,7 @@ static void XFRegWritten(Core::System& system, VertexShaderManager& vertex_shade
case XFMEM_SETPROJECTION + 5:
case XFMEM_SETPROJECTION + 6:
g_vertex_manager->Flush();
vertex_shader_manager.SetProjectionChanged();
xf_state_manager.SetProjectionChanged();
system.GetGeometryShaderManager().SetProjectionChanged();
break;
@ -152,7 +151,7 @@ static void XFRegWritten(Core::System& system, VertexShaderManager& vertex_shade
case XFMEM_SETTEXMTXINFO + 6:
case XFMEM_SETTEXMTXINFO + 7:
g_vertex_manager->Flush();
vertex_shader_manager.SetTexMatrixInfoChanged(address - XFMEM_SETTEXMTXINFO);
xf_state_manager.SetTexMatrixInfoChanged(address - XFMEM_SETTEXMTXINFO);
break;
case XFMEM_SETPOSTMTXINFO:
@ -164,7 +163,7 @@ static void XFRegWritten(Core::System& system, VertexShaderManager& vertex_shade
case XFMEM_SETPOSTMTXINFO + 6:
case XFMEM_SETPOSTMTXINFO + 7:
g_vertex_manager->Flush();
vertex_shader_manager.SetTexMatrixInfoChanged(address - XFMEM_SETPOSTMTXINFO);
xf_state_manager.SetTexMatrixInfoChanged(address - XFMEM_SETPOSTMTXINFO);
break;
// --------------
@ -218,7 +217,7 @@ void LoadXFReg(u16 base_address, u8 transfer_size, const u8* data)
}
auto& system = Core::System::GetInstance();
auto& vertex_shader_manager = system.GetVertexShaderManager();
auto& xf_state_manager = system.GetXFStateManager();
// write to XF mem
if (base_address < XFMEM_REGISTERS_START)
@ -232,7 +231,7 @@ void LoadXFReg(u16 base_address, u8 transfer_size, const u8* data)
base_address = XFMEM_REGISTERS_START;
}
XFMemWritten(vertex_shader_manager, xf_mem_transfer_size, xf_mem_base);
XFMemWritten(xf_state_manager, xf_mem_transfer_size, xf_mem_base);
for (u32 i = 0; i < xf_mem_transfer_size; i++)
{
((u32*)&xfmem)[xf_mem_base + i] = Common::swap32(data);
@ -247,7 +246,7 @@ void LoadXFReg(u16 base_address, u8 transfer_size, const u8* data)
{
const u32 value = Common::swap32(data);
XFRegWritten(system, vertex_shader_manager, address, value);
XFRegWritten(system, xf_state_manager, address, value);
((u32*)&xfmem)[address] = value;
data += 4;
@ -275,14 +274,14 @@ void LoadIndexedXF(CPArray array, u32 index, u16 address, u8 size)
g_main_cp_state.array_strides[array] * index);
}
auto& vertex_shader_manager = system.GetVertexShaderManager();
auto& xf_state_manager = system.GetXFStateManager();
bool changed = false;
for (u32 i = 0; i < size; ++i)
{
if (currData[i] != Common::swap32(newData[i]))
{
changed = true;
XFMemWritten(vertex_shader_manager, size, address);
XFMemWritten(xf_state_manager, size, address);
break;
}
}