mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Add GFX property tabs to game properties window, allowing them to be set to the user game ini. Additionally, refactor ConfigWidgets to reduce duplication. Refactor GameConfigWidget to use config system.
Creates a layer outside the game config layer system and passes it to the created gfx widows, so as to not interfere with the global config system. Supports multiple game properties being open at once. Supports editing while a game is playing, but the options only save and update the active game when the window is closed. Right-clicking will remove a property from the game ini.
This commit is contained in:
@ -3,11 +3,9 @@
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#include "DolphinQt/Config/Graphics/AdvancedWidget.h"
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#include <QCheckBox>
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#include <QGridLayout>
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#include <QGroupBox>
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#include <QLabel>
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#include <QSpinBox>
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#include <QVBoxLayout>
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#include "Core/Config/GraphicsSettings.h"
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@ -19,6 +17,7 @@
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#include "DolphinQt/Config/ConfigControls/ConfigBool.h"
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#include "DolphinQt/Config/ConfigControls/ConfigChoice.h"
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#include "DolphinQt/Config/ConfigControls/ConfigInteger.h"
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#include "DolphinQt/Config/GameConfigWidget.h"
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#include "DolphinQt/Config/Graphics/GraphicsWindow.h"
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#include "DolphinQt/Config/ToolTipControls/ToolTipCheckBox.h"
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#include "DolphinQt/QtUtils/SignalBlocking.h"
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@ -29,7 +28,6 @@
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AdvancedWidget::AdvancedWidget(GraphicsWindow* parent)
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{
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CreateWidgets();
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LoadSettings();
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ConnectWidgets();
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AddDescriptions();
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@ -37,17 +35,30 @@ AdvancedWidget::AdvancedWidget(GraphicsWindow* parent)
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) {
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OnEmulationStateChanged(state != Core::State::Uninitialized);
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});
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connect(m_manual_texture_sampling, &QCheckBox::toggled, [this, parent] {
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SaveSettings();
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emit parent->UseFastTextureSamplingChanged();
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});
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connect(m_manual_texture_sampling, &QCheckBox::toggled,
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[this, parent] { emit parent->UseFastTextureSamplingChanged(); });
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OnBackendChanged();
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OnEmulationStateChanged(!Core::IsUninitialized(Core::System::GetInstance()));
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}
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AdvancedWidget::AdvancedWidget(GameConfigWidget* parent, Config::Layer* layer) : m_game_layer(layer)
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{
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CreateWidgets();
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ConnectWidgets();
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AddDescriptions();
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) {
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OnEmulationStateChanged(state != Core::State::Uninitialized);
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});
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OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()) !=
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Core::State::Uninitialized);
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}
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void AdvancedWidget::CreateWidgets()
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{
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const bool local_edit = m_game_layer != nullptr;
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auto* main_layout = new QVBoxLayout;
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// Performance
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@ -55,17 +66,19 @@ void AdvancedWidget::CreateWidgets()
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auto* performance_layout = new QGridLayout();
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performance_box->setLayout(performance_layout);
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m_show_fps = new ConfigBool(tr("Show FPS"), Config::GFX_SHOW_FPS);
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m_show_ftimes = new ConfigBool(tr("Show Frame Times"), Config::GFX_SHOW_FTIMES);
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m_show_vps = new ConfigBool(tr("Show VPS"), Config::GFX_SHOW_VPS);
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m_show_vtimes = new ConfigBool(tr("Show VBlank Times"), Config::GFX_SHOW_VTIMES);
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m_show_graphs = new ConfigBool(tr("Show Performance Graphs"), Config::GFX_SHOW_GRAPHS);
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m_show_speed = new ConfigBool(tr("Show % Speed"), Config::GFX_SHOW_SPEED);
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m_show_speed_colors = new ConfigBool(tr("Show Speed Colors"), Config::GFX_SHOW_SPEED_COLORS);
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m_perf_samp_window = new ConfigInteger(0, 10000, Config::GFX_PERF_SAMP_WINDOW, 100);
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m_show_fps = new ConfigBool(tr("Show FPS"), Config::GFX_SHOW_FPS, m_game_layer);
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m_show_ftimes = new ConfigBool(tr("Show Frame Times"), Config::GFX_SHOW_FTIMES, m_game_layer);
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m_show_vps = new ConfigBool(tr("Show VPS"), Config::GFX_SHOW_VPS, m_game_layer);
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m_show_vtimes = new ConfigBool(tr("Show VBlank Times"), Config::GFX_SHOW_VTIMES, m_game_layer);
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m_show_graphs =
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new ConfigBool(tr("Show Performance Graphs"), Config::GFX_SHOW_GRAPHS, m_game_layer);
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m_show_speed = new ConfigBool(tr("Show % Speed"), Config::GFX_SHOW_SPEED, m_game_layer);
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m_show_speed_colors =
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new ConfigBool(tr("Show Speed Colors"), Config::GFX_SHOW_SPEED_COLORS, m_game_layer);
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m_perf_samp_window = new ConfigInteger(0, 10000, Config::GFX_PERF_SAMP_WINDOW, m_game_layer, 100);
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m_perf_samp_window->SetTitle(tr("Performance Sample Window (ms)"));
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m_log_render_time =
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new ConfigBool(tr("Log Render Time to File"), Config::GFX_LOG_RENDER_TIME_TO_FILE);
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m_log_render_time = new ConfigBool(tr("Log Render Time to File"),
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Config::GFX_LOG_RENDER_TIME_TO_FILE, m_game_layer);
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performance_layout->addWidget(m_show_fps, 0, 0);
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performance_layout->addWidget(m_show_ftimes, 0, 1);
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@ -83,14 +96,16 @@ void AdvancedWidget::CreateWidgets()
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auto* debugging_layout = new QGridLayout();
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debugging_box->setLayout(debugging_layout);
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m_enable_wireframe = new ConfigBool(tr("Enable Wireframe"), Config::GFX_ENABLE_WIREFRAME);
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m_show_statistics = new ConfigBool(tr("Show Statistics"), Config::GFX_OVERLAY_STATS);
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m_show_proj_statistics =
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new ConfigBool(tr("Show Projection Statistics"), Config::GFX_OVERLAY_PROJ_STATS);
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m_enable_wireframe =
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new ConfigBool(tr("Enable Wireframe"), Config::GFX_ENABLE_WIREFRAME, m_game_layer);
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m_show_statistics =
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new ConfigBool(tr("Show Statistics"), Config::GFX_OVERLAY_STATS, m_game_layer);
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m_show_proj_statistics = new ConfigBool(tr("Show Projection Statistics"),
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Config::GFX_OVERLAY_PROJ_STATS, m_game_layer);
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m_enable_format_overlay =
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new ConfigBool(tr("Texture Format Overlay"), Config::GFX_TEXFMT_OVERLAY_ENABLE);
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m_enable_api_validation =
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new ConfigBool(tr("Enable API Validation Layers"), Config::GFX_ENABLE_VALIDATION_LAYER);
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new ConfigBool(tr("Texture Format Overlay"), Config::GFX_TEXFMT_OVERLAY_ENABLE, m_game_layer);
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m_enable_api_validation = new ConfigBool(tr("Enable API Validation Layers"),
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Config::GFX_ENABLE_VALIDATION_LAYER, m_game_layer);
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debugging_layout->addWidget(m_enable_wireframe, 0, 0);
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debugging_layout->addWidget(m_show_statistics, 0, 1);
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@ -103,14 +118,25 @@ void AdvancedWidget::CreateWidgets()
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auto* utility_layout = new QGridLayout();
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utility_box->setLayout(utility_layout);
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m_load_custom_textures = new ConfigBool(tr("Load Custom Textures"), Config::GFX_HIRES_TEXTURES);
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m_prefetch_custom_textures =
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new ConfigBool(tr("Prefetch Custom Textures"), Config::GFX_CACHE_HIRES_TEXTURES);
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m_load_custom_textures =
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new ConfigBool(tr("Load Custom Textures"), Config::GFX_HIRES_TEXTURES, m_game_layer);
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m_prefetch_custom_textures = new ConfigBool(tr("Prefetch Custom Textures"),
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Config::GFX_CACHE_HIRES_TEXTURES, m_game_layer);
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m_prefetch_custom_textures->setEnabled(m_load_custom_textures->isChecked());
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m_dump_efb_target = new ConfigBool(tr("Dump EFB Target"), Config::GFX_DUMP_EFB_TARGET);
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m_dump_xfb_target = new ConfigBool(tr("Dump XFB Target"), Config::GFX_DUMP_XFB_TARGET);
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m_disable_vram_copies =
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new ConfigBool(tr("Disable EFB VRAM Copies"), Config::GFX_HACK_DISABLE_COPY_TO_VRAM);
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m_enable_graphics_mods = new ToolTipCheckBox(tr("Enable Graphics Mods"));
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if (local_edit)
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{
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// It's hazardous to accidentally set these in a game ini.
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m_dump_efb_target->setEnabled(false);
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m_dump_xfb_target->setEnabled(false);
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}
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m_disable_vram_copies = new ConfigBool(tr("Disable EFB VRAM Copies"),
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Config::GFX_HACK_DISABLE_COPY_TO_VRAM, m_game_layer);
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m_enable_graphics_mods =
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new ConfigBool(tr("Enable Graphics Mods"), Config::GFX_MODS_ENABLE, m_game_layer);
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utility_layout->addWidget(m_load_custom_textures, 0, 0);
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utility_layout->addWidget(m_prefetch_custom_textures, 0, 1);
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@ -128,6 +154,16 @@ void AdvancedWidget::CreateWidgets()
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m_dump_textures = new ConfigBool(tr("Enable"), Config::GFX_DUMP_TEXTURES);
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m_dump_base_textures = new ConfigBool(tr("Dump Base Textures"), Config::GFX_DUMP_BASE_TEXTURES);
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m_dump_mip_textures = new ConfigBool(tr("Dump Mip Maps"), Config::GFX_DUMP_MIP_TEXTURES);
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m_dump_mip_textures->setEnabled(m_dump_textures->isChecked());
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m_dump_base_textures->setEnabled(m_dump_textures->isChecked());
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if (local_edit)
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{
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// It's hazardous to accidentally set dumping in a game ini.
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m_dump_textures->setEnabled(false);
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m_dump_base_textures->setEnabled(false);
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m_dump_mip_textures->setEnabled(false);
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}
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texture_dump_layout->addWidget(m_dump_textures, 0, 0);
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@ -142,18 +178,22 @@ void AdvancedWidget::CreateWidgets()
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m_frame_dumps_resolution_type =
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new ConfigChoice({tr("Window Resolution"), tr("Aspect Ratio Corrected Internal Resolution"),
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tr("Raw Internal Resolution")},
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Config::GFX_FRAME_DUMPS_RESOLUTION_TYPE);
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m_dump_use_ffv1 = new ConfigBool(tr("Use Lossless Codec (FFV1)"), Config::GFX_USE_FFV1);
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m_dump_bitrate = new ConfigInteger(0, 1000000, Config::GFX_BITRATE_KBPS, 1000);
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m_png_compression_level = new ConfigInteger(0, 9, Config::GFX_PNG_COMPRESSION_LEVEL);
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Config::GFX_FRAME_DUMPS_RESOLUTION_TYPE, m_game_layer);
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m_png_compression_level =
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new ConfigInteger(0, 9, Config::GFX_PNG_COMPRESSION_LEVEL, m_game_layer);
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dump_layout->addWidget(new QLabel(tr("Resolution Type:")), 0, 0);
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dump_layout->addWidget(m_frame_dumps_resolution_type, 0, 1);
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#if defined(HAVE_FFMPEG)
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m_dump_use_ffv1 =
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new ConfigBool(tr("Use Lossless Codec (FFV1)"), Config::GFX_USE_FFV1, m_game_layer);
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m_dump_bitrate = new ConfigInteger(0, 1000000, Config::GFX_BITRATE_KBPS, m_game_layer, 1000);
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m_dump_bitrate->setEnabled(!m_dump_use_ffv1->isChecked());
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dump_layout->addWidget(m_dump_use_ffv1, 1, 0);
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dump_layout->addWidget(new QLabel(tr("Bitrate (kbps):")), 2, 0);
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dump_layout->addWidget(m_dump_bitrate, 2, 1);
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#endif
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dump_layout->addWidget(new QLabel(tr("PNG Compression Level:")), 3, 0);
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m_png_compression_level->SetTitle(tr("PNG Compression Level"));
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dump_layout->addWidget(m_png_compression_level, 3, 1);
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@ -163,14 +203,16 @@ void AdvancedWidget::CreateWidgets()
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auto* misc_layout = new QGridLayout();
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misc_box->setLayout(misc_layout);
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m_enable_cropping = new ConfigBool(tr("Crop"), Config::GFX_CROP);
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m_enable_prog_scan = new ToolTipCheckBox(tr("Enable Progressive Scan"));
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m_backend_multithreading =
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new ConfigBool(tr("Backend Multithreading"), Config::GFX_BACKEND_MULTITHREADING);
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m_enable_cropping = new ConfigBool(tr("Crop"), Config::GFX_CROP, m_game_layer);
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m_enable_prog_scan =
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new ConfigBool(tr("Enable Progressive Scan"), Config::SYSCONF_PROGRESSIVE_SCAN, m_game_layer);
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m_backend_multithreading = new ConfigBool(tr("Backend Multithreading"),
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Config::GFX_BACKEND_MULTITHREADING, m_game_layer);
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m_prefer_vs_for_point_line_expansion = new ConfigBool(
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// i18n: VS is short for vertex shaders.
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tr("Prefer VS for Point/Line Expansion"), Config::GFX_PREFER_VS_FOR_LINE_POINT_EXPANSION);
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m_cpu_cull = new ConfigBool(tr("Cull Vertices on the CPU"), Config::GFX_CPU_CULL);
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tr("Prefer VS for Point/Line Expansion"), Config::GFX_PREFER_VS_FOR_LINE_POINT_EXPANSION,
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m_game_layer);
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m_cpu_cull = new ConfigBool(tr("Cull Vertices on the CPU"), Config::GFX_CPU_CULL, m_game_layer);
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misc_layout->addWidget(m_enable_cropping, 0, 0);
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misc_layout->addWidget(m_enable_prog_scan, 0, 1);
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@ -179,7 +221,7 @@ void AdvancedWidget::CreateWidgets()
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misc_layout->addWidget(m_cpu_cull, 2, 0);
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#ifdef _WIN32
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m_borderless_fullscreen =
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new ConfigBool(tr("Borderless Fullscreen"), Config::GFX_BORDERLESS_FULLSCREEN);
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new ConfigBool(tr("Borderless Fullscreen"), Config::GFX_BORDERLESS_FULLSCREEN, m_game_layer);
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misc_layout->addWidget(m_borderless_fullscreen, 2, 1);
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#endif
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@ -189,10 +231,10 @@ void AdvancedWidget::CreateWidgets()
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auto* experimental_layout = new QGridLayout();
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experimental_box->setLayout(experimental_layout);
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m_defer_efb_access_invalidation =
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new ConfigBool(tr("Defer EFB Cache Invalidation"), Config::GFX_HACK_EFB_DEFER_INVALIDATION);
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m_manual_texture_sampling =
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new ConfigBool(tr("Manual Texture Sampling"), Config::GFX_HACK_FAST_TEXTURE_SAMPLING, true);
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m_defer_efb_access_invalidation = new ConfigBool(
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tr("Defer EFB Cache Invalidation"), Config::GFX_HACK_EFB_DEFER_INVALIDATION, m_game_layer);
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m_manual_texture_sampling = new ConfigBool(
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tr("Manual Texture Sampling"), Config::GFX_HACK_FAST_TEXTURE_SAMPLING, m_game_layer, true);
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experimental_layout->addWidget(m_defer_efb_access_invalidation, 0, 0);
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experimental_layout->addWidget(m_manual_texture_sampling, 0, 1);
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@ -211,34 +253,19 @@ void AdvancedWidget::CreateWidgets()
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void AdvancedWidget::ConnectWidgets()
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{
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connect(m_load_custom_textures, &QCheckBox::toggled, this, &AdvancedWidget::SaveSettings);
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connect(m_dump_use_ffv1, &QCheckBox::toggled, this, &AdvancedWidget::SaveSettings);
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connect(m_enable_prog_scan, &QCheckBox::toggled, this, &AdvancedWidget::SaveSettings);
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connect(m_dump_textures, &QCheckBox::toggled, this, &AdvancedWidget::SaveSettings);
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connect(m_enable_graphics_mods, &QCheckBox::toggled, this, &AdvancedWidget::SaveSettings);
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}
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connect(m_load_custom_textures, &QCheckBox::toggled, this,
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[this](bool checked) { m_prefetch_custom_textures->setEnabled(checked); });
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connect(m_dump_textures, &QCheckBox::toggled, this, [this](bool checked) {
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m_dump_mip_textures->setEnabled(checked);
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m_dump_base_textures->setEnabled(checked);
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});
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connect(m_enable_graphics_mods, &QCheckBox::toggled, this,
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[this](bool checked) { emit Settings::Instance().EnableGfxModsChanged(checked); });
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void AdvancedWidget::LoadSettings()
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{
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m_prefetch_custom_textures->setEnabled(Config::Get(Config::GFX_HIRES_TEXTURES));
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m_dump_bitrate->setEnabled(!Config::Get(Config::GFX_USE_FFV1));
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m_enable_prog_scan->setChecked(Config::Get(Config::SYSCONF_PROGRESSIVE_SCAN));
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m_dump_mip_textures->setEnabled(Config::Get(Config::GFX_DUMP_TEXTURES));
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m_dump_base_textures->setEnabled(Config::Get(Config::GFX_DUMP_TEXTURES));
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SignalBlocking(m_enable_graphics_mods)->setChecked(Settings::Instance().GetGraphicModsEnabled());
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}
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void AdvancedWidget::SaveSettings()
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{
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m_prefetch_custom_textures->setEnabled(Config::Get(Config::GFX_HIRES_TEXTURES));
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m_dump_bitrate->setEnabled(!Config::Get(Config::GFX_USE_FFV1));
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Config::SetBase(Config::SYSCONF_PROGRESSIVE_SCAN, m_enable_prog_scan->isChecked());
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m_dump_mip_textures->setEnabled(Config::Get(Config::GFX_DUMP_TEXTURES));
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m_dump_base_textures->setEnabled(Config::Get(Config::GFX_DUMP_TEXTURES));
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Settings::Instance().SetGraphicModsEnabled(m_enable_graphics_mods->isChecked());
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#if defined(HAVE_FFMPEG)
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connect(m_dump_use_ffv1, &QCheckBox::toggled, this,
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[this](bool checked) { m_dump_bitrate->setEnabled(!checked); });
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#endif
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}
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void AdvancedWidget::OnBackendChanged()
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@ -8,22 +8,22 @@
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class ConfigBool;
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class ConfigChoice;
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class ConfigInteger;
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class GameConfigWidget;
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class GraphicsWindow;
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class QCheckBox;
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class QComboBox;
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class QSpinBox;
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class ToolTipCheckBox;
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namespace Config
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{
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class Layer;
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} // namespace Config
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class AdvancedWidget final : public QWidget
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{
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Q_OBJECT
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public:
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explicit AdvancedWidget(GraphicsWindow* parent);
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AdvancedWidget(GameConfigWidget* parent, Config::Layer* layer);
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private:
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void LoadSettings();
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void SaveSettings();
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void CreateWidgets();
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void ConnectWidgets();
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void AddDescriptions();
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@ -52,7 +52,7 @@ private:
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ConfigBool* m_dump_xfb_target;
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ConfigBool* m_disable_vram_copies;
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ConfigBool* m_load_custom_textures;
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ToolTipCheckBox* m_enable_graphics_mods;
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ConfigBool* m_enable_graphics_mods;
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// Texture dumping
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ConfigBool* m_dump_textures;
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@ -67,7 +67,7 @@ private:
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// Misc
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ConfigBool* m_enable_cropping;
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ToolTipCheckBox* m_enable_prog_scan;
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ConfigBool* m_enable_prog_scan;
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ConfigBool* m_backend_multithreading;
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ConfigBool* m_prefer_vs_for_point_line_expansion;
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ConfigBool* m_cpu_cull;
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@ -76,4 +76,6 @@ private:
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// Experimental
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ConfigBool* m_defer_efb_access_invalidation;
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ConfigBool* m_manual_texture_sampling;
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Config::Layer* m_game_layer = nullptr;
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};
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|
@ -18,6 +18,7 @@
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#include "DolphinQt/Config/ConfigControls/ConfigChoice.h"
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#include "DolphinQt/Config/ConfigControls/ConfigRadio.h"
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#include "DolphinQt/Config/ConfigControls/ConfigSlider.h"
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#include "DolphinQt/Config/GameConfigWidget.h"
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#include "DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.h"
|
||||
#include "DolphinQt/Config/Graphics/GraphicsWindow.h"
|
||||
#include "DolphinQt/Config/Graphics/PostProcessingConfigWindow.h"
|
||||
@ -45,6 +46,15 @@ EnhancementsWidget::EnhancementsWidget(GraphicsWindow* parent) : m_block_save(fa
|
||||
&EnhancementsWidget::LoadSettings);
|
||||
}
|
||||
|
||||
EnhancementsWidget::EnhancementsWidget(GameConfigWidget* parent, Config::Layer* layer)
|
||||
: m_game_layer(layer)
|
||||
{
|
||||
CreateWidgets();
|
||||
LoadSettings();
|
||||
ConnectWidgets();
|
||||
AddDescriptions();
|
||||
}
|
||||
|
||||
constexpr int TEXTURE_FILTERING_DEFAULT = 0;
|
||||
constexpr int TEXTURE_FILTERING_ANISO_2X = 1;
|
||||
constexpr int TEXTURE_FILTERING_ANISO_4X = 2;
|
||||
@ -104,7 +114,7 @@ void EnhancementsWidget::CreateWidgets()
|
||||
}
|
||||
}
|
||||
|
||||
m_ir_combo = new ConfigChoice(resolution_options, Config::GFX_EFB_SCALE);
|
||||
m_ir_combo = new ConfigChoice(resolution_options, Config::GFX_EFB_SCALE, m_game_layer);
|
||||
m_ir_combo->setMaxVisibleItems(visible_resolution_option_count);
|
||||
|
||||
m_aa_combo = new ToolTipComboBox();
|
||||
@ -146,19 +156,22 @@ void EnhancementsWidget::CreateWidgets()
|
||||
|
||||
m_pp_effect = new ToolTipComboBox();
|
||||
m_configure_pp_effect = new NonDefaultQPushButton(tr("Configure"));
|
||||
m_scaled_efb_copy = new ConfigBool(tr("Scaled EFB Copy"), Config::GFX_HACK_COPY_EFB_SCALED);
|
||||
m_scaled_efb_copy =
|
||||
new ConfigBool(tr("Scaled EFB Copy"), Config::GFX_HACK_COPY_EFB_SCALED, m_game_layer);
|
||||
m_per_pixel_lighting =
|
||||
new ConfigBool(tr("Per-Pixel Lighting"), Config::GFX_ENABLE_PIXEL_LIGHTING);
|
||||
new ConfigBool(tr("Per-Pixel Lighting"), Config::GFX_ENABLE_PIXEL_LIGHTING, m_game_layer);
|
||||
|
||||
m_widescreen_hack = new ConfigBool(tr("Widescreen Hack"), Config::GFX_WIDESCREEN_HACK);
|
||||
m_disable_fog = new ConfigBool(tr("Disable Fog"), Config::GFX_DISABLE_FOG);
|
||||
m_widescreen_hack =
|
||||
new ConfigBool(tr("Widescreen Hack"), Config::GFX_WIDESCREEN_HACK, m_game_layer);
|
||||
m_disable_fog = new ConfigBool(tr("Disable Fog"), Config::GFX_DISABLE_FOG, m_game_layer);
|
||||
m_force_24bit_color =
|
||||
new ConfigBool(tr("Force 24-Bit Color"), Config::GFX_ENHANCE_FORCE_TRUE_COLOR);
|
||||
m_disable_copy_filter =
|
||||
new ConfigBool(tr("Disable Copy Filter"), Config::GFX_ENHANCE_DISABLE_COPY_FILTER);
|
||||
m_arbitrary_mipmap_detection = new ConfigBool(tr("Arbitrary Mipmap Detection"),
|
||||
Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION);
|
||||
m_hdr = new ConfigBool(tr("HDR Post-Processing"), Config::GFX_ENHANCE_HDR_OUTPUT);
|
||||
new ConfigBool(tr("Force 24-Bit Color"), Config::GFX_ENHANCE_FORCE_TRUE_COLOR, m_game_layer);
|
||||
m_disable_copy_filter = new ConfigBool(tr("Disable Copy Filter"),
|
||||
Config::GFX_ENHANCE_DISABLE_COPY_FILTER, m_game_layer);
|
||||
m_arbitrary_mipmap_detection =
|
||||
new ConfigBool(tr("Arbitrary Mipmap Detection"),
|
||||
Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION, m_game_layer);
|
||||
m_hdr = new ConfigBool(tr("HDR Post-Processing"), Config::GFX_ENHANCE_HDR_OUTPUT, m_game_layer);
|
||||
|
||||
int row = 0;
|
||||
enhancements_layout->addWidget(new QLabel(tr("Internal Resolution:")), row, 0);
|
||||
@ -209,15 +222,16 @@ void EnhancementsWidget::CreateWidgets()
|
||||
|
||||
m_3d_mode = new ConfigChoice({tr("Off"), tr("Side-by-Side"), tr("Top-and-Bottom"), tr("Anaglyph"),
|
||||
tr("HDMI 3D"), tr("Passive")},
|
||||
Config::GFX_STEREO_MODE);
|
||||
m_3d_depth = new ConfigSlider(0, Config::GFX_STEREO_DEPTH_MAXIMUM, Config::GFX_STEREO_DEPTH);
|
||||
Config::GFX_STEREO_MODE, m_game_layer);
|
||||
m_3d_depth =
|
||||
new ConfigSlider(0, Config::GFX_STEREO_DEPTH_MAXIMUM, Config::GFX_STEREO_DEPTH, m_game_layer);
|
||||
m_3d_convergence = new ConfigSlider(0, Config::GFX_STEREO_CONVERGENCE_MAXIMUM,
|
||||
Config::GFX_STEREO_CONVERGENCE, 100);
|
||||
Config::GFX_STEREO_CONVERGENCE, m_game_layer, 100);
|
||||
|
||||
m_3d_swap_eyes = new ConfigBool(tr("Swap Eyes"), Config::GFX_STEREO_SWAP_EYES);
|
||||
m_3d_swap_eyes = new ConfigBool(tr("Swap Eyes"), Config::GFX_STEREO_SWAP_EYES, m_game_layer);
|
||||
|
||||
m_3d_per_eye_resolution =
|
||||
new ConfigBool(tr("Use Full Resolution Per Eye"), Config::GFX_STEREO_PER_EYE_RESOLUTION_FULL);
|
||||
m_3d_per_eye_resolution = new ConfigBool(
|
||||
tr("Use Full Resolution Per Eye"), Config::GFX_STEREO_PER_EYE_RESOLUTION_FULL, m_game_layer);
|
||||
|
||||
stereoscopy_layout->addWidget(new QLabel(tr("Stereoscopic 3D Mode:")), 0, 0);
|
||||
stereoscopy_layout->addWidget(m_3d_mode, 0, 1);
|
||||
|
@ -10,6 +10,7 @@
|
||||
class ConfigBool;
|
||||
class ConfigChoice;
|
||||
class ConfigSlider;
|
||||
class GameConfigWidget;
|
||||
class GraphicsWindow;
|
||||
class QCheckBox;
|
||||
class QComboBox;
|
||||
@ -19,11 +20,17 @@ class ToolTipComboBox;
|
||||
class ToolTipPushButton;
|
||||
enum class StereoMode : int;
|
||||
|
||||
namespace Config
|
||||
{
|
||||
class Layer;
|
||||
} // namespace Config
|
||||
|
||||
class EnhancementsWidget final : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit EnhancementsWidget(GraphicsWindow* parent);
|
||||
EnhancementsWidget(GameConfigWidget* parent, Config::Layer* layer);
|
||||
|
||||
private:
|
||||
void LoadSettings();
|
||||
@ -60,6 +67,7 @@ private:
|
||||
ConfigBool* m_3d_swap_eyes;
|
||||
ConfigBool* m_3d_per_eye_resolution;
|
||||
|
||||
Config::Layer* m_game_layer = nullptr;
|
||||
int m_msaa_modes;
|
||||
bool m_block_save;
|
||||
};
|
||||
|
@ -23,6 +23,7 @@
|
||||
#include "DolphinQt/Config/ConfigControls/ConfigChoice.h"
|
||||
#include "DolphinQt/Config/ConfigControls/ConfigInteger.h"
|
||||
#include "DolphinQt/Config/ConfigControls/ConfigRadio.h"
|
||||
#include "DolphinQt/Config/GameConfigWidget.h"
|
||||
#include "DolphinQt/Config/Graphics/GraphicsWindow.h"
|
||||
#include "DolphinQt/Config/ToolTipControls/ToolTipComboBox.h"
|
||||
#include "DolphinQt/QtUtils/ModalMessageBox.h"
|
||||
@ -38,7 +39,6 @@ GeneralWidget::GeneralWidget(GraphicsWindow* parent)
|
||||
LoadSettings();
|
||||
ConnectWidgets();
|
||||
AddDescriptions();
|
||||
emit BackendChanged(QString::fromStdString(Config::Get(Config::MAIN_GFX_BACKEND)));
|
||||
|
||||
connect(parent, &GraphicsWindow::BackendChanged, this, &GeneralWidget::OnBackendChanged);
|
||||
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) {
|
||||
@ -47,6 +47,14 @@ GeneralWidget::GeneralWidget(GraphicsWindow* parent)
|
||||
OnEmulationStateChanged(!Core::IsUninitialized(Core::System::GetInstance()));
|
||||
}
|
||||
|
||||
GeneralWidget::GeneralWidget(GameConfigWidget* parent, Config::Layer* layer) : m_game_layer(layer)
|
||||
{
|
||||
CreateWidgets();
|
||||
LoadSettings();
|
||||
ConnectWidgets();
|
||||
AddDescriptions();
|
||||
}
|
||||
|
||||
void GeneralWidget::CreateWidgets()
|
||||
{
|
||||
auto* main_layout = new QVBoxLayout;
|
||||
@ -55,33 +63,36 @@ void GeneralWidget::CreateWidgets()
|
||||
auto* m_video_box = new QGroupBox(tr("Basic"));
|
||||
m_video_layout = new QGridLayout();
|
||||
|
||||
m_backend_combo = new ToolTipComboBox();
|
||||
std::vector<std::pair<QString, QString>> options;
|
||||
for (auto& backend : VideoBackendBase::GetAvailableBackends())
|
||||
{
|
||||
options.push_back(std::make_pair(tr(backend->GetDisplayName().c_str()),
|
||||
QString::fromStdString(backend->GetName())));
|
||||
}
|
||||
m_backend_combo = new ConfigStringChoice(options, Config::MAIN_GFX_BACKEND, m_game_layer);
|
||||
m_previous_backend = m_backend_combo->currentIndex();
|
||||
|
||||
m_aspect_combo = new ConfigChoice({tr("Auto"), tr("Force 16:9"), tr("Force 4:3"),
|
||||
tr("Stretch to Window"), tr("Custom"), tr("Custom (Stretch)")},
|
||||
Config::GFX_ASPECT_RATIO);
|
||||
Config::GFX_ASPECT_RATIO, m_game_layer);
|
||||
m_custom_aspect_label = new QLabel(tr("Custom Aspect Ratio:"));
|
||||
m_custom_aspect_label->setHidden(true);
|
||||
constexpr int MAX_CUSTOM_ASPECT_RATIO_RESOLUTION = 10000;
|
||||
m_custom_aspect_width = new ConfigInteger(1, MAX_CUSTOM_ASPECT_RATIO_RESOLUTION,
|
||||
Config::GFX_CUSTOM_ASPECT_RATIO_WIDTH);
|
||||
Config::GFX_CUSTOM_ASPECT_RATIO_WIDTH, m_game_layer);
|
||||
m_custom_aspect_width->setEnabled(false);
|
||||
m_custom_aspect_width->setHidden(true);
|
||||
m_custom_aspect_height = new ConfigInteger(1, MAX_CUSTOM_ASPECT_RATIO_RESOLUTION,
|
||||
Config::GFX_CUSTOM_ASPECT_RATIO_HEIGHT);
|
||||
Config::GFX_CUSTOM_ASPECT_RATIO_HEIGHT, m_game_layer);
|
||||
m_custom_aspect_height->setEnabled(false);
|
||||
m_custom_aspect_height->setHidden(true);
|
||||
m_adapter_combo = new ToolTipComboBox;
|
||||
m_enable_vsync = new ConfigBool(tr("V-Sync"), Config::GFX_VSYNC);
|
||||
m_enable_fullscreen = new ConfigBool(tr("Start in Fullscreen"), Config::MAIN_FULLSCREEN);
|
||||
m_enable_vsync = new ConfigBool(tr("V-Sync"), Config::GFX_VSYNC, m_game_layer);
|
||||
m_enable_fullscreen =
|
||||
new ConfigBool(tr("Start in Fullscreen"), Config::MAIN_FULLSCREEN, m_game_layer);
|
||||
|
||||
m_video_box->setLayout(m_video_layout);
|
||||
|
||||
for (auto& backend : VideoBackendBase::GetAvailableBackends())
|
||||
{
|
||||
m_backend_combo->addItem(tr(backend->GetDisplayName().c_str()),
|
||||
QVariant(QString::fromStdString(backend->GetName())));
|
||||
}
|
||||
|
||||
m_video_layout->addWidget(new QLabel(tr("Backend:")), 0, 0);
|
||||
m_video_layout->addWidget(m_backend_combo, 0, 1, 1, -1);
|
||||
|
||||
@ -102,11 +113,14 @@ void GeneralWidget::CreateWidgets()
|
||||
auto* m_options_box = new QGroupBox(tr("Other"));
|
||||
auto* m_options_layout = new QGridLayout();
|
||||
|
||||
m_show_ping = new ConfigBool(tr("Show NetPlay Ping"), Config::GFX_SHOW_NETPLAY_PING);
|
||||
m_autoadjust_window_size =
|
||||
new ConfigBool(tr("Auto-Adjust Window Size"), Config::MAIN_RENDER_WINDOW_AUTOSIZE);
|
||||
m_show_messages = new ConfigBool(tr("Show NetPlay Messages"), Config::GFX_SHOW_NETPLAY_MESSAGES);
|
||||
m_render_main_window = new ConfigBool(tr("Render to Main Window"), Config::MAIN_RENDER_TO_MAIN);
|
||||
m_show_ping =
|
||||
new ConfigBool(tr("Show NetPlay Ping"), Config::GFX_SHOW_NETPLAY_PING, m_game_layer);
|
||||
m_autoadjust_window_size = new ConfigBool(tr("Auto-Adjust Window Size"),
|
||||
Config::MAIN_RENDER_WINDOW_AUTOSIZE, m_game_layer);
|
||||
m_show_messages =
|
||||
new ConfigBool(tr("Show NetPlay Messages"), Config::GFX_SHOW_NETPLAY_MESSAGES, m_game_layer);
|
||||
m_render_main_window =
|
||||
new ConfigBool(tr("Render to Main Window"), Config::MAIN_RENDER_TO_MAIN, m_game_layer);
|
||||
|
||||
m_options_box->setLayout(m_options_layout);
|
||||
|
||||
@ -128,13 +142,13 @@ void GeneralWidget::CreateWidgets()
|
||||
}};
|
||||
for (size_t i = 0; i < modes.size(); i++)
|
||||
{
|
||||
m_shader_compilation_mode[i] =
|
||||
new ConfigRadioInt(tr(modes[i]), Config::GFX_SHADER_COMPILATION_MODE, static_cast<int>(i));
|
||||
m_shader_compilation_mode[i] = new ConfigRadioInt(
|
||||
tr(modes[i]), Config::GFX_SHADER_COMPILATION_MODE, static_cast<int>(i), m_game_layer);
|
||||
shader_compilation_layout->addWidget(m_shader_compilation_mode[i], static_cast<int>(i / 2),
|
||||
static_cast<int>(i % 2));
|
||||
}
|
||||
m_wait_for_shaders = new ConfigBool(tr("Compile Shaders Before Starting"),
|
||||
Config::GFX_WAIT_FOR_SHADERS_BEFORE_STARTING);
|
||||
Config::GFX_WAIT_FOR_SHADERS_BEFORE_STARTING, m_game_layer);
|
||||
shader_compilation_layout->addWidget(m_wait_for_shaders);
|
||||
shader_compilation_box->setLayout(shader_compilation_layout);
|
||||
|
||||
@ -149,7 +163,7 @@ void GeneralWidget::CreateWidgets()
|
||||
void GeneralWidget::ConnectWidgets()
|
||||
{
|
||||
// Video Backend
|
||||
connect(m_backend_combo, &QComboBox::currentIndexChanged, this, &GeneralWidget::SaveSettings);
|
||||
connect(m_backend_combo, &QComboBox::currentIndexChanged, this, &GeneralWidget::BackendWarning);
|
||||
connect(m_adapter_combo, &QComboBox::currentIndexChanged, this, [&](int index) {
|
||||
g_Config.iAdapter = index;
|
||||
Config::SetBaseOrCurrent(Config::GFX_ADAPTER, index);
|
||||
@ -168,10 +182,6 @@ void GeneralWidget::ConnectWidgets()
|
||||
|
||||
void GeneralWidget::LoadSettings()
|
||||
{
|
||||
// Video Backend
|
||||
m_backend_combo->setCurrentIndex(m_backend_combo->findData(
|
||||
QVariant(QString::fromStdString(Config::Get(Config::MAIN_GFX_BACKEND)))));
|
||||
|
||||
const bool is_custom_aspect_ratio =
|
||||
(Config::Get(Config::GFX_ASPECT_RATIO) == AspectMode::Custom) ||
|
||||
(Config::Get(Config::GFX_ASPECT_RATIO) == AspectMode::CustomStretch);
|
||||
@ -182,13 +192,8 @@ void GeneralWidget::LoadSettings()
|
||||
m_custom_aspect_height->setHidden(!is_custom_aspect_ratio);
|
||||
}
|
||||
|
||||
void GeneralWidget::SaveSettings()
|
||||
void GeneralWidget::BackendWarning()
|
||||
{
|
||||
// Video Backend
|
||||
const auto current_backend = m_backend_combo->currentData().toString().toStdString();
|
||||
if (Config::Get(Config::MAIN_GFX_BACKEND) == current_backend)
|
||||
return;
|
||||
|
||||
if (Config::GetActiveLayerForConfig(Config::MAIN_GFX_BACKEND) == Config::LayerType::Base)
|
||||
{
|
||||
auto warningMessage = VideoBackendBase::GetAvailableBackends()[m_backend_combo->currentIndex()]
|
||||
@ -205,15 +210,14 @@ void GeneralWidget::SaveSettings()
|
||||
SetQWidgetWindowDecorations(&confirm_sw);
|
||||
if (confirm_sw.exec() != QMessageBox::Yes)
|
||||
{
|
||||
m_backend_combo->setCurrentIndex(m_backend_combo->findData(
|
||||
QVariant(QString::fromStdString(Config::Get(Config::MAIN_GFX_BACKEND)))));
|
||||
m_backend_combo->setCurrentIndex(m_previous_backend);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Config::SetBaseOrCurrent(Config::MAIN_GFX_BACKEND, current_backend);
|
||||
emit BackendChanged(QString::fromStdString(current_backend));
|
||||
m_previous_backend = m_backend_combo->currentIndex();
|
||||
emit BackendChanged(m_backend_combo->currentData().toString());
|
||||
}
|
||||
|
||||
void GeneralWidget::OnEmulationStateChanged(bool running)
|
||||
@ -227,7 +231,10 @@ void GeneralWidget::OnEmulationStateChanged(bool running)
|
||||
|
||||
std::string current_backend = m_backend_combo->currentData().toString().toStdString();
|
||||
if (Config::Get(Config::MAIN_GFX_BACKEND) != current_backend)
|
||||
{
|
||||
m_backend_combo->Load();
|
||||
emit BackendChanged(QString::fromStdString(Config::Get(Config::MAIN_GFX_BACKEND)));
|
||||
}
|
||||
}
|
||||
|
||||
void GeneralWidget::AddDescriptions()
|
||||
@ -348,8 +355,6 @@ void GeneralWidget::AddDescriptions()
|
||||
|
||||
void GeneralWidget::OnBackendChanged(const QString& backend_name)
|
||||
{
|
||||
m_backend_combo->setCurrentIndex(m_backend_combo->findData(QVariant(backend_name)));
|
||||
|
||||
const QSignalBlocker blocker(m_adapter_combo);
|
||||
|
||||
m_adapter_combo->clear();
|
||||
|
@ -11,6 +11,8 @@ class ConfigBool;
|
||||
class ConfigChoice;
|
||||
class ConfigInteger;
|
||||
class ConfigRadioInt;
|
||||
class ConfigStringChoice;
|
||||
class GameConfigWidget;
|
||||
class GraphicsWindow;
|
||||
class QCheckBox;
|
||||
class QComboBox;
|
||||
@ -19,17 +21,24 @@ class QRadioButton;
|
||||
class QGridLayout;
|
||||
class ToolTipComboBox;
|
||||
|
||||
namespace Config
|
||||
{
|
||||
class Layer;
|
||||
} // namespace Config
|
||||
|
||||
class GeneralWidget final : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit GeneralWidget(GraphicsWindow* parent);
|
||||
GeneralWidget(GameConfigWidget* parent, Config::Layer* layer);
|
||||
|
||||
signals:
|
||||
void BackendChanged(const QString& backend);
|
||||
|
||||
private:
|
||||
void LoadSettings();
|
||||
void SaveSettings();
|
||||
void BackendWarning();
|
||||
|
||||
void CreateWidgets();
|
||||
void ConnectWidgets();
|
||||
@ -40,7 +49,7 @@ private:
|
||||
|
||||
// Video
|
||||
QGridLayout* m_video_layout;
|
||||
ToolTipComboBox* m_backend_combo;
|
||||
ConfigStringChoice* m_backend_combo;
|
||||
ToolTipComboBox* m_adapter_combo;
|
||||
ConfigChoice* m_aspect_combo;
|
||||
QLabel* m_custom_aspect_label;
|
||||
@ -56,4 +65,6 @@ private:
|
||||
ConfigBool* m_render_main_window;
|
||||
std::array<ConfigRadioInt*, 4> m_shader_compilation_mode{};
|
||||
ConfigBool* m_wait_for_shaders;
|
||||
int m_previous_backend = 0;
|
||||
Config::Layer* m_game_layer = nullptr;
|
||||
};
|
||||
|
@ -15,6 +15,7 @@
|
||||
|
||||
#include "DolphinQt/Config/ConfigControls/ConfigBool.h"
|
||||
#include "DolphinQt/Config/ConfigControls/ConfigSlider.h"
|
||||
#include "DolphinQt/Config/GameConfigWidget.h"
|
||||
#include "DolphinQt/Config/Graphics/GraphicsWindow.h"
|
||||
#include "DolphinQt/Config/ToolTipControls/ToolTipSlider.h"
|
||||
#include "DolphinQt/Settings.h"
|
||||
@ -37,6 +38,14 @@ HacksWidget::HacksWidget(GraphicsWindow* parent)
|
||||
});
|
||||
}
|
||||
|
||||
HacksWidget::HacksWidget(GameConfigWidget* parent, Config::Layer* layer) : m_game_layer(layer)
|
||||
{
|
||||
CreateWidgets();
|
||||
LoadSettings();
|
||||
ConnectWidgets();
|
||||
AddDescriptions();
|
||||
}
|
||||
|
||||
void HacksWidget::CreateWidgets()
|
||||
{
|
||||
auto* main_layout = new QVBoxLayout;
|
||||
@ -45,14 +54,14 @@ void HacksWidget::CreateWidgets()
|
||||
auto* efb_box = new QGroupBox(tr("Embedded Frame Buffer (EFB)"));
|
||||
auto* efb_layout = new QGridLayout();
|
||||
efb_box->setLayout(efb_layout);
|
||||
m_skip_efb_cpu =
|
||||
new ConfigBool(tr("Skip EFB Access from CPU"), Config::GFX_HACK_EFB_ACCESS_ENABLE, true);
|
||||
m_ignore_format_changes = new ConfigBool(tr("Ignore Format Changes"),
|
||||
Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES, true);
|
||||
m_store_efb_copies =
|
||||
new ConfigBool(tr("Store EFB Copies to Texture Only"), Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM);
|
||||
m_defer_efb_copies =
|
||||
new ConfigBool(tr("Defer EFB Copies to RAM"), Config::GFX_HACK_DEFER_EFB_COPIES);
|
||||
m_skip_efb_cpu = new ConfigBool(tr("Skip EFB Access from CPU"),
|
||||
Config::GFX_HACK_EFB_ACCESS_ENABLE, m_game_layer, true);
|
||||
m_ignore_format_changes = new ConfigBool(
|
||||
tr("Ignore Format Changes"), Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES, m_game_layer, true);
|
||||
m_store_efb_copies = new ConfigBool(tr("Store EFB Copies to Texture Only"),
|
||||
Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM, m_game_layer);
|
||||
m_defer_efb_copies = new ConfigBool(tr("Defer EFB Copies to RAM"),
|
||||
Config::GFX_HACK_DEFER_EFB_COPIES, m_game_layer);
|
||||
|
||||
efb_layout->addWidget(m_skip_efb_cpu, 0, 0);
|
||||
efb_layout->addWidget(m_ignore_format_changes, 0, 1);
|
||||
@ -69,8 +78,8 @@ void HacksWidget::CreateWidgets()
|
||||
m_accuracy->setMaximum(2);
|
||||
m_accuracy->setPageStep(1);
|
||||
m_accuracy->setTickPosition(QSlider::TicksBelow);
|
||||
m_gpu_texture_decoding =
|
||||
new ConfigBool(tr("GPU Texture Decoding"), Config::GFX_ENABLE_GPU_TEXTURE_DECODING);
|
||||
m_gpu_texture_decoding = new ConfigBool(tr("GPU Texture Decoding"),
|
||||
Config::GFX_ENABLE_GPU_TEXTURE_DECODING, m_game_layer);
|
||||
|
||||
auto* safe_label = new QLabel(tr("Safe"));
|
||||
safe_label->setAlignment(Qt::AlignRight);
|
||||
@ -88,11 +97,12 @@ void HacksWidget::CreateWidgets()
|
||||
auto* xfb_layout = new QVBoxLayout();
|
||||
xfb_box->setLayout(xfb_layout);
|
||||
|
||||
m_store_xfb_copies =
|
||||
new ConfigBool(tr("Store XFB Copies to Texture Only"), Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM);
|
||||
m_immediate_xfb = new ConfigBool(tr("Immediately Present XFB"), Config::GFX_HACK_IMMEDIATE_XFB);
|
||||
m_skip_duplicate_xfbs =
|
||||
new ConfigBool(tr("Skip Presenting Duplicate Frames"), Config::GFX_HACK_SKIP_DUPLICATE_XFBS);
|
||||
m_store_xfb_copies = new ConfigBool(tr("Store XFB Copies to Texture Only"),
|
||||
Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM, m_game_layer);
|
||||
m_immediate_xfb =
|
||||
new ConfigBool(tr("Immediately Present XFB"), Config::GFX_HACK_IMMEDIATE_XFB, m_game_layer);
|
||||
m_skip_duplicate_xfbs = new ConfigBool(tr("Skip Presenting Duplicate Frames"),
|
||||
Config::GFX_HACK_SKIP_DUPLICATE_XFBS, m_game_layer);
|
||||
|
||||
xfb_layout->addWidget(m_store_xfb_copies);
|
||||
xfb_layout->addWidget(m_immediate_xfb);
|
||||
@ -104,13 +114,14 @@ void HacksWidget::CreateWidgets()
|
||||
other_box->setLayout(other_layout);
|
||||
|
||||
m_fast_depth_calculation =
|
||||
new ConfigBool(tr("Fast Depth Calculation"), Config::GFX_FAST_DEPTH_CALC);
|
||||
new ConfigBool(tr("Fast Depth Calculation"), Config::GFX_FAST_DEPTH_CALC, m_game_layer);
|
||||
m_disable_bounding_box =
|
||||
new ConfigBool(tr("Disable Bounding Box"), Config::GFX_HACK_BBOX_ENABLE, true);
|
||||
m_vertex_rounding = new ConfigBool(tr("Vertex Rounding"), Config::GFX_HACK_VERTEX_ROUNDING);
|
||||
m_save_texture_cache_state =
|
||||
new ConfigBool(tr("Save Texture Cache to State"), Config::GFX_SAVE_TEXTURE_CACHE_TO_STATE);
|
||||
m_vi_skip = new ConfigBool(tr("VBI Skip"), Config::GFX_HACK_VI_SKIP);
|
||||
new ConfigBool(tr("Disable Bounding Box"), Config::GFX_HACK_BBOX_ENABLE, m_game_layer, true);
|
||||
m_vertex_rounding =
|
||||
new ConfigBool(tr("Vertex Rounding"), Config::GFX_HACK_VERTEX_ROUNDING, m_game_layer);
|
||||
m_save_texture_cache_state = new ConfigBool(
|
||||
tr("Save Texture Cache to State"), Config::GFX_SAVE_TEXTURE_CACHE_TO_STATE, m_game_layer);
|
||||
m_vi_skip = new ConfigBool(tr("VBI Skip"), Config::GFX_HACK_VI_SKIP, m_game_layer);
|
||||
|
||||
other_layout->addWidget(m_fast_depth_calculation, 0, 0);
|
||||
other_layout->addWidget(m_disable_bounding_box, 0, 1);
|
||||
|
@ -6,15 +6,22 @@
|
||||
#include <QWidget>
|
||||
|
||||
class ConfigBool;
|
||||
class GameConfigWidget;
|
||||
class GraphicsWindow;
|
||||
class QLabel;
|
||||
class ToolTipSlider;
|
||||
|
||||
namespace Config
|
||||
{
|
||||
class Layer;
|
||||
} // namespace Config
|
||||
|
||||
class HacksWidget final : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit HacksWidget(GraphicsWindow* parent);
|
||||
HacksWidget(GameConfigWidget* parent, Config::Layer* layer);
|
||||
|
||||
private:
|
||||
void LoadSettings();
|
||||
@ -45,6 +52,8 @@ private:
|
||||
ConfigBool* m_vi_skip;
|
||||
ConfigBool* m_save_texture_cache_state;
|
||||
|
||||
Config::Layer* m_game_layer = nullptr;
|
||||
|
||||
void CreateWidgets();
|
||||
void ConnectWidgets();
|
||||
void AddDescriptions();
|
||||
|
Reference in New Issue
Block a user