OGL: Rewrite POKE_Z with a draw call

It's now also merged and it should be faster than the glClear way.
This commit is contained in:
degasus
2015-05-29 09:55:45 +02:00
parent 2b5945ae07
commit 84b13de538
3 changed files with 50 additions and 72 deletions

View File

@ -119,9 +119,9 @@ private:
static SHADER m_pixel_format_shaders[2];
// For EFB pokes
static GLuint m_EfbColorPokes_VBO;
static GLuint m_EfbColorPokes_VAO;
static SHADER m_EfbColorPokes;
static GLuint m_EfbPokes_VBO;
static GLuint m_EfbPokes_VAO;
static SHADER m_EfbPokes;
};
} // namespace OGL