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OGL: Rewrite POKE_Z with a draw call
It's now also merged and it should be faster than the glClear way.
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@ -119,9 +119,9 @@ private:
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static SHADER m_pixel_format_shaders[2];
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// For EFB pokes
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static GLuint m_EfbColorPokes_VBO;
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static GLuint m_EfbColorPokes_VAO;
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static SHADER m_EfbColorPokes;
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static GLuint m_EfbPokes_VBO;
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static GLuint m_EfbPokes_VAO;
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static SHADER m_EfbPokes;
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};
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} // namespace OGL
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