Added Achievement Manager with Login

Added AchievementManager class. Upon startup (currently only in DolphinQt), logs into RetroAchievements with the login credentials stored in achievements.ini.

Co-authored-by: AdmiralCurtiss <AdmiralCurtiss@users.noreply.github.com>
This commit is contained in:
LillyJadeKatrin
2023-03-18 12:38:53 -04:00
parent 07d2f3d305
commit 84b3df0af2
5 changed files with 182 additions and 0 deletions

View File

@ -37,6 +37,7 @@
#include "Common/Version.h"
#include "Common/WindowSystemInfo.h"
#include "Core/AchievementManager.h"
#include "Core/Boot/Boot.h"
#include "Core/BootManager.h"
#include "Core/CommonTitles.h"
@ -222,6 +223,11 @@ MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters,
InitControllers();
#ifdef USE_RETRO_ACHIEVEMENTS
// This has to be done before CreateComponents() so it's initialized.
AchievementManager::GetInstance()->Init();
#endif // USE_RETRO_ACHIEVEMENTS
CreateComponents();
ConnectGameList();
@ -301,6 +307,10 @@ MainWindow::~MainWindow()
Settings::Instance().ResetNetPlayClient();
Settings::Instance().ResetNetPlayServer();
#ifdef USE_RETRO_ACHIEVEMENTS
AchievementManager::GetInstance()->Shutdown();
#endif // USE_RETRO_ACHIEVEMENTS
delete m_render_widget;
delete m_netplay_dialog;