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https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
This time when you click "Cancel" in Wiimote dialog, all changes are really discarded.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4700 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -68,6 +68,8 @@ WiimoteBasicConfigDialog::WiimoteBasicConfigDialog(wxWindow *parent, wxWindowID
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void WiimoteBasicConfigDialog::OnClose(wxCloseEvent& event)
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{
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// necessary as this dialog is only showed/hided
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UpdateGUI();
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g_FrameOpen = false;
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EndModal(wxID_CLOSE);
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}
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@ -124,7 +126,6 @@ void WiimoteBasicConfigDialog::ButtonClick(wxCommandEvent& event)
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}
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}
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// Execute a delayed function
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void WiimoteBasicConfigDialog::UpdateOnce(wxTimerEvent& event)
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{
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@ -455,20 +456,30 @@ void WiimoteBasicConfigDialog::UpdateIRCalibration()
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void WiimoteBasicConfigDialog::UpdateGUI(int Slot)
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{
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// Update the Wiimote IR pointer calibration
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UpdateIRCalibration();
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/* We only allow a change of extension if we are not currently using the real Wiimote, if it's in use the status will be updated
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from the data scanning functions in main.cpp */
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bool AllowExtensionChange = !(g_RealWiiMotePresent && g_Config.bConnectRealWiimote && g_Config.bUseRealWiimote && g_EmulatorRunning);
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extensionChoice[Page]->SetSelection(g_Config.iExtensionConnected);
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extensionChoice[Page]->Enable(AllowExtensionChange);
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/* I have disabled this option during a running game because it's enough to be able to switch
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between using and not using then. To also use the connect option during a running game would
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mean that the wiimote must be sent the current reporting mode and the channel ID after it
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has been initialized. Functions for that are basically already in place so these two options
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could possibly be simplified to one option. */
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m_ConnectRealWiimote[Page]->SetValue(g_Config.bConnectRealWiimote);
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m_ConnectRealWiimote[Page]->Enable(!g_EmulatorRunning);
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m_UseRealWiimote[Page]->SetValue(g_Config.bUseRealWiimote);
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m_UseRealWiimote[Page]->Enable((m_bEnableUseRealWiimote && g_RealWiiMotePresent && g_Config.bConnectRealWiimote) || (!g_EmulatorRunning && g_Config.bConnectRealWiimote));
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m_InputActive[Page]->SetValue(g_Config.bInputActive);
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m_SidewaysWiimote[Page]->SetValue(g_Config.bSideways);
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m_UprightWiimote[Page]->SetValue(g_Config.bUpright);
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m_WiiMotionPlusConnected[Page]->SetValue(g_Config.bMotionPlusConnected);
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/* We only allow a change of extension if we are not currently using the real Wiimote, if it's in use the status will be updated
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from the data scanning functions in main.cpp */
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bool AllowExtensionChange = !(g_RealWiiMotePresent && g_Config.bConnectRealWiimote && g_Config.bUseRealWiimote && g_EmulatorRunning);
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extensionChoice[Page]->SetSelection(g_Config.iExtensionConnected);
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extensionChoice[Page]->Enable(AllowExtensionChange);
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// Update the Wiimote IR pointer calibration
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UpdateIRCalibration();
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}
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@ -260,7 +260,7 @@ void WiimotePadConfigDialog::DoSave(bool ChangePad, int Slot)
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for(int i = 0; i < 1; i++) // Only got 1 wiimote yet
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SaveButtonMapping(i, true);
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// Save the settings for the current pad
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g_Config.Save(Slot);
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// g_Config.Save(Slot);
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// Now we can update the ID
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WiiMoteEmu::PadMapping[Page].ID = m_Joyname[Page]->GetSelection();
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}
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@ -269,7 +269,7 @@ void WiimotePadConfigDialog::DoSave(bool ChangePad, int Slot)
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// Update PadMapping[] from the GUI controls
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for(int i = 0; i < 1; i++) // Only got 1 wiimote yet
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SaveButtonMapping(i);
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g_Config.Save(Slot);
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// g_Config.Save(Slot);
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}
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// Then change it back to ""
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@ -987,7 +987,7 @@ void WiimotePadConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
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SaveButtonMappingAll(Page);
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break;
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}
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g_Config.Save();
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// g_Config.Save();
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UpdateGUI();
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}
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