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Ubershaders: Fix 6-bit color truncation not being applied
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@ -134,18 +134,19 @@ static void BPWritten(const BPCmd& bp)
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GeometryShaderManager::SetLinePtWidthChanged();
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return;
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case BPMEM_ZMODE: // Depth Control
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PRIM_LOG("zmode: test=%d, func=%d, upd=%d", (int)bpmem.zmode.testenable, (int)bpmem.zmode.func,
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(int)bpmem.zmode.updateenable);
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PRIM_LOG("zmode: test=%u, func=%u, upd=%u", bpmem.zmode.testenable.Value(),
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bpmem.zmode.func.Value(), bpmem.zmode.updateenable.Value());
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SetDepthMode();
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PixelShaderManager::SetZModeControl();
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return;
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case BPMEM_BLENDMODE: // Blending Control
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if (bp.changes & 0xFFFF)
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{
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PRIM_LOG("blendmode: en=%d, open=%d, colupd=%d, alphaupd=%d, dst=%d, src=%d, sub=%d, mode=%d",
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(int)bpmem.blendmode.blendenable, (int)bpmem.blendmode.logicopenable,
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(int)bpmem.blendmode.colorupdate, (int)bpmem.blendmode.alphaupdate,
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(int)bpmem.blendmode.dstfactor, (int)bpmem.blendmode.srcfactor,
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(int)bpmem.blendmode.subtract, (int)bpmem.blendmode.logicmode);
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PRIM_LOG("blendmode: en=%u, open=%u, colupd=%u, alphaupd=%u, dst=%u, src=%u, sub=%u, mode=%u",
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bpmem.blendmode.blendenable.Value(), bpmem.blendmode.logicopenable.Value(),
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bpmem.blendmode.colorupdate.Value(), bpmem.blendmode.alphaupdate.Value(),
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bpmem.blendmode.dstfactor.Value(), bpmem.blendmode.srcfactor.Value(),
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bpmem.blendmode.subtract.Value(), bpmem.blendmode.logicmode.Value());
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// Set Blending Mode
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if (bp.changes)
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@ -424,6 +425,7 @@ static void BPWritten(const BPCmd& bp)
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g_renderer->SetColorMask(); // alpha writing needs to be disabled if the new pixel format
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// doesn't have an alpha channel
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}
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PixelShaderManager::SetZModeControl();
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return;
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case BPMEM_MIPMAP_STRIDE: // MipMap Stride Channel
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