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D3D vertex format wrapper: Fix a really small memory leak, add some sanity checks.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4809 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -59,6 +59,9 @@ D3DVertexFormat::~D3DVertexFormat()
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D3DDECLTYPE VarToD3D(VarType t, int size)
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{
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if (t < 0 || t > 4) {
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PanicAlert("VarToD3D: Invalid VarType %i", t);
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}
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static const D3DDECLTYPE lookup1[5] = {
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D3DDECLTYPE_UNUSED, D3DDECLTYPE_UNUSED, D3DDECLTYPE_UNUSED, D3DDECLTYPE_UNUSED, D3DDECLTYPE_FLOAT1,
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};
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@ -78,6 +81,7 @@ D3DDECLTYPE VarToD3D(VarType t, int size)
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case 2: retval = lookup2[t]; break;
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case 3: retval = lookup3[t]; break;
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case 4: retval = lookup4[t]; break;
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default: PanicAlert("VarToD3D: size wrong (%i)", size); break;
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}
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if (retval == D3DDECLTYPE_UNUSED) {
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PanicAlert("VarToD3D: Invalid type/size combo %i , %i", (int)t, size);
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@ -157,6 +161,7 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
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PanicAlert("Failed to create D3D vertex declaration!");
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return;
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}
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delete [] elems;
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}
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void D3DVertexFormat::SetupVertexPointers() const
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