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Added an option for input display. This option shows the controls read by the emulator at each frame. GameCube controls in all four ports have been implemented. Wii controls are todo. The option can be found in the graphics settings. This option is usually used for tool-assisted speed-runs (TAS).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7186 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -58,6 +58,7 @@
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#include "Fifo.h"
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#include "Debugger.h"
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#include "Core.h"
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#include "OnFrame.h"
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#include "main.h" // Local
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#ifdef _WIN32
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@ -536,6 +537,9 @@ void Renderer::DrawDebugInfo()
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if (g_ActiveConfig.bShowFPS)
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p+=sprintf(p, "FPS: %d\n", s_fps);
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if (g_ActiveConfig.bShowInputDisplay)
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p+=sprintf(p, Frame::GetInputDisplay().c_str());
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if (g_ActiveConfig.bShowEFBCopyRegions)
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{
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// Store Line Size
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