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InputCommon: Handle window change in Quartz.
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@ -128,7 +128,6 @@ void ControllerInterface::RefreshDevices(RefreshReason reason)
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// or removing them as we are populating them (causing missing or duplicate devices).
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std::lock_guard lk_population(m_devices_population_mutex);
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#if defined(CIFACE_USE_WIN32) && !defined(CIFACE_USE_OSX)
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// If only the window changed, avoid removing and re-adding all devices.
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// Instead only refresh devices that require the window handle.
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if (reason == RefreshReason::WindowChangeOnly)
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@ -140,9 +139,9 @@ void ControllerInterface::RefreshDevices(RefreshReason reason)
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if (m_populating_devices_counter.fetch_sub(1) == 1)
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InvokeDevicesChangedCallbacks();
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return;
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}
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#endif
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m_populating_devices_counter.fetch_add(1);
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