Re split the resolution settings for full screen and windowed mode.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3976 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
death2droid
2009-08-13 09:24:44 +00:00
parent 775b21302b
commit 85947ce10b
3 changed files with 35 additions and 15 deletions

View File

@ -40,6 +40,7 @@ BEGIN_EVENT_TABLE(GFXConfigDialogOGL,wxDialog)
EVT_CHECKBOX(ID_RENDERTOMAINWINDOW, GFXConfigDialogOGL::GeneralSettingsChanged)
EVT_COMBOBOX(ID_FULLSCREENCB, GFXConfigDialogOGL::GeneralSettingsChanged)
EVT_COMBOBOX(ID_WINDOWRESOLUTIONCB, GFXConfigDialogOGL::GeneralSettingsChanged)
EVT_COMBOBOX(ID_WINDOWFULLSCREENRESOLUTIONCB, GFXConfigDialogOGL::GeneralSettingsChanged)
EVT_CHOICE(ID_MAXANISOTROPY, GFXConfigDialogOGL::GeneralSettingsChanged)
EVT_CHOICE(ID_MSAAMODECB, GFXConfigDialogOGL::GeneralSettingsChanged)
EVT_CHECKBOX(ID_NATIVERESOLUTION, GFXConfigDialogOGL::GeneralSettingsChanged)
@ -177,10 +178,14 @@ void GFXConfigDialogOGL::CreateGUIControls()
m_RenderToMainWindow->SetValue(g_Config.renderToMainframe);
m_NativeResolution = new wxCheckBox(m_PageGeneral, ID_NATIVERESOLUTION, wxT("Native"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_2xResolution = new wxCheckBox(m_PageGeneral, ID_2X_RESOLUTION, wxT("2x"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
wxStaticText *IRText = new wxStaticText(m_PageGeneral, ID_IRTEXT, wxT("Internal resolution:"), wxDefaultPosition, wxDefaultSize, 0);
wxStaticText *IRText = new wxStaticText(m_PageGeneral, ID_IRTEXT, wxT("Internal resolution Settings:"), wxDefaultPosition, wxDefaultSize, 0);
wxStaticText *RText = new wxStaticText(m_PageGeneral, ID_RTEXT, wxT("Resolution Settings:"), wxDefaultPosition, wxDefaultSize, 0);
wxStaticText *WMText = new wxStaticText(m_PageGeneral, ID_WMTEXT, wxT("Window mode:"), wxDefaultPosition, wxDefaultSize , 0 );
wxStaticText *FMText = new wxStaticText(m_PageGeneral, ID_FMTEXT, wxT("Fullscreen mode:"), wxDefaultPosition, wxDefaultSize , 0 );
m_WindowResolutionCB = new wxComboBox(m_PageGeneral, ID_WINDOWRESOLUTIONCB, arrayStringFor_WindowResolutionCB[0], wxDefaultPosition, wxDefaultSize, arrayStringFor_WindowResolutionCB, wxCB_READONLY, wxDefaultValidator);
m_WindowResolutionCB->SetValue(wxString::FromAscii(g_Config.iInternalRes));
m_WindowFullScreenResolutionCB = new wxComboBox(m_PageGeneral, ID_WINDOWFULLSCREENRESOLUTIONCB, arrayStringFor_FullscreenCB[0], wxDefaultPosition, wxDefaultSize, arrayStringFor_FullscreenCB, wxCB_READONLY, wxDefaultValidator);
m_WindowFullScreenResolutionCB->SetValue(wxString::FromAscii(g_Config.iFSResolution));
// Aspect ratio / positioning controls
wxStaticText *KeepARText = new wxStaticText(m_PageGeneral, wxID_ANY, wxT("Keep aspect ratio:"), wxDefaultPosition, wxDefaultSize, 0);
@ -249,8 +254,11 @@ void GFXConfigDialogOGL::CreateGUIControls()
wxT("\nthat your screen is of the 16:10 format if you have selected the 16:9 aspect ratio.")
wxT("\n\nApplies instanty during gameplay: <Yes>"));
m_WindowResolutionCB->SetToolTip(
wxT("Select internal resolution for the separate rendering window. This resolution also applies")
wxT(" to the fullscreen mode\n\nApplies instanty during gameplay: <No>"));
wxT("Select internal resolution for the separate rendering window for windowed mode")
wxT("\n\nApplies instanty during gameplay: <No>"));
m_WindowFullScreenResolutionCB->SetToolTip(
wxT("Select internal resolution for the separate rendering window for fullscreen mode")
wxT("\n\nApplies instanty during gameplay: <No>"));
m_MSAAModeCB->SetToolTip(wxT(
"Applies instanty during gameplay: <No>"));
m_EFBCopyDisableHotKey->SetToolTip(wxT(
@ -302,16 +310,22 @@ void GFXConfigDialogOGL::CreateGUIControls()
sBasic = new wxGridBagSizer(0, 0);
sBasic->Add(IRText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
sBasic->Add(m_WindowResolutionCB, wxGBPosition(0, 1), wxGBSpan(1, 1), wxALL, 5);
sBasic->Add(m_NativeResolution, wxGBPosition(0, 2), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
sBasic->Add(m_2xResolution, wxGBPosition(0, 3), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
sBasic->Add(m_NativeResolution, wxGBPosition(0, 1), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
sBasic->Add(m_2xResolution, wxGBPosition(0, 2), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
sBasic->Add(KeepARText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
sBasic->Add(m_KeepAR43, wxGBPosition(1, 1), wxGBSpan(1, 1), wxALL, 5);
sBasic->Add(m_KeepAR169, wxGBPosition(1, 2), wxGBSpan(1, 1), wxALL, 5);
sBasic->Add(m_Crop, wxGBPosition(1, 3), wxGBSpan(1, 1), wxALL, 5);
sBasic->Add(WMText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALL, 5);
sBasic->Add(m_Fullscreen, wxGBPosition(2, 1), wxGBSpan(1, 1), wxALL, 5);
sBasic->Add(RText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
sBasic->Add(WMText, wxGBPosition(1, 1), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
sBasic->Add(m_WindowResolutionCB, wxGBPosition(2, 1), wxGBSpan(1, 1), wxALL, 5);
sBasic->Add(FMText, wxGBPosition(1, 2), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
sBasic->Add(m_WindowFullScreenResolutionCB, wxGBPosition(2, 2), wxGBSpan(1, 1), wxALL, 5);
sBasic->Add(KeepARText, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
sBasic->Add(m_KeepAR43, wxGBPosition(3, 1), wxGBSpan(1, 1), wxALL, 5);
sBasic->Add(m_KeepAR169, wxGBPosition(3, 2), wxGBSpan(1, 1), wxALL, 5);
sBasic->Add(m_Crop, wxGBPosition(3, 3), wxGBSpan(1, 1), wxALL, 5);
sBasic->Add(WMText, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALL, 5);
sBasic->Add(m_Fullscreen, wxGBPosition(4, 1), wxGBSpan(1, 1), wxALL, 5);
// This option is configured from the main Dolphin.exe settings for _WIN32
#ifndef _WIN32
@ -604,8 +618,9 @@ void GFXConfigDialogOGL::GeneralSettingsChanged(wxCommandEvent& event)
#endif
case ID_WINDOWRESOLUTIONCB:
strcpy(g_Config.iInternalRes, m_WindowResolutionCB->GetValue().mb_str() );
// Apply this resolution as fullscreen resolution too
strcpy(g_Config.iFSResolution, m_WindowResolutionCB->GetValue().mb_str() );
break;
case ID_WINDOWFULLSCREENRESOLUTIONCB:
strcpy(g_Config.iFSResolution, m_WindowFullScreenResolutionCB->GetValue().mb_str() );
break;
case ID_MAXANISOTROPY:
g_Config.iMaxAnisotropy = m_MaxAnisotropyCB->GetSelection() + 1;
@ -746,6 +761,7 @@ void GFXConfigDialogOGL::UpdateGUI()
// Disable the internal resolution option if it's set to native
m_WindowResolutionCB->Enable(!(g_Config.bNativeResolution || g_Config.b2xResolution));
m_WindowFullScreenResolutionCB->Enable(!(g_Config.bNativeResolution || g_Config.b2xResolution));
}