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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
fix gcc compilation
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@ -114,21 +114,21 @@ void PixelShaderCache::Init()
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"%s\n"
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"%suniform sampler2DRect samp0;\n"
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"%s\n"
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"%svec4 "I_COLORS"[7];\n"
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"%svec4 " I_COLORS"[7];\n"
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"%s\n"
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"void main(){\n"
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"vec4 Temp0, Temp1;\n"
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"vec4 K0 = vec4(0.5, 0.5, 0.5, 0.5);\n"
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"Temp0 = texture2DRect(samp0, gl_TexCoord[0].xy);\n"
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"Temp0 = Temp0 * "I_COLORS"[%d];\n"
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"Temp0 = Temp0 * " I_COLORS"[%d];\n"
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"Temp0 = Temp0 + K0;\n"
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"Temp0 = floor(Temp0);\n"
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"Temp0 = Temp0 * "I_COLORS"[%d];\n"
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"Temp1.x = dot(Temp0, "I_COLORS"[%d]);\n"
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"Temp1.y = dot(Temp0, "I_COLORS"[%d]);\n"
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"Temp1.z = dot(Temp0, "I_COLORS"[%d]);\n"
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"Temp1.w = dot(Temp0, "I_COLORS"[%d]);\n"
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"gl_FragData[0] = Temp1 + "I_COLORS"[%d];\n"
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"Temp0 = Temp0 * " I_COLORS"[%d];\n"
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"Temp1.x = dot(Temp0, " I_COLORS"[%d]);\n"
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"Temp1.y = dot(Temp0, " I_COLORS"[%d]);\n"
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"Temp1.z = dot(Temp0, " I_COLORS"[%d]);\n"
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"Temp1.w = dot(Temp0, " I_COLORS"[%d]);\n"
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"gl_FragData[0] = Temp1 + " I_COLORS"[%d];\n"
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"}\n",
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(g_ActiveConfig.backend_info.bSupportsGLSLUBO || g_ActiveConfig.backend_info.bSupportsGLSLBinding) ? "330 compatibility" : "120",
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g_ActiveConfig.backend_info.bSupportsGLSLBinding ? "#extension GL_ARB_shading_language_420pack : enable" : "",
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@ -150,7 +150,7 @@ void PixelShaderCache::Init()
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"%s\n"
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"%suniform sampler2DRect samp0;\n"
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"%s\n"
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"%svec4 "I_COLORS"[5];\n"
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"%svec4 " I_COLORS"[5];\n"
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"%s\n"
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"void main(){\n"
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"vec4 R0, R1, R2;\n"
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@ -170,11 +170,11 @@ void PixelShaderCache::Init()
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"R0.w = (R0 * K1.x).w;\n"
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"R0.w = floor(R0).w;\n"
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"R0.w = (R0 * K1.y).w;\n"
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"R1.x = dot(R0, "I_COLORS"[%d]);\n"
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"R1.y = dot(R0, "I_COLORS"[%d]);\n"
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"R1.z = dot(R0, "I_COLORS"[%d]);\n"
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"R1.w = dot(R0, "I_COLORS"[%d]);\n"
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"gl_FragData[0] = R1 * "I_COLORS"[%d];\n"
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"R1.x = dot(R0, " I_COLORS"[%d]);\n"
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"R1.y = dot(R0, " I_COLORS"[%d]);\n"
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"R1.z = dot(R0, " I_COLORS"[%d]);\n"
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"R1.w = dot(R0, " I_COLORS"[%d]);\n"
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"gl_FragData[0] = R1 * " I_COLORS"[%d];\n"
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"}\n",
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(g_ActiveConfig.backend_info.bSupportsGLSLUBO || g_ActiveConfig.backend_info.bSupportsGLSLBinding) ? "330 compatibility" : "120",
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g_ActiveConfig.backend_info.bSupportsGLSLBinding ? "#extension GL_ARB_shading_language_420pack : enable" : "",
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