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InputCommon: Make the "input gate" not racey.
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@ -57,8 +57,6 @@ public:
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void SetLogVisible(bool visible);
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bool IsLogConfigVisible() const;
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void SetLogConfigVisible(bool visible);
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bool IsControllerStateNeeded() const;
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void SetControllerStateNeeded(bool needed);
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void SetToolBarVisible(bool visible);
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bool IsToolBarVisible() const;
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void SetWidgetsLocked(bool visible);
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@ -179,7 +177,6 @@ signals:
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private:
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bool m_batch = false;
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bool m_controller_state_needed = false;
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std::shared_ptr<NetPlay::NetPlayClient> m_client;
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std::shared_ptr<NetPlay::NetPlayServer> m_server;
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Settings();
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