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Merge pull request #4951 from waddlesplash/haiku-2
Initial support for Haiku.
This commit is contained in:
70
Source/Core/Common/GL/GLInterface/BGL.cpp
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70
Source/Core/Common/GL/GLInterface/BGL.cpp
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@ -0,0 +1,70 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/GL/GLInterface/BGL.h"
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#include <GLView.h>
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#include <Size.h>
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#include <Window.h>
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void cInterfaceBGL::Swap()
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{
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m_gl->SwapBuffers();
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}
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bool cInterfaceBGL::Create(void* window_handle, bool core)
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{
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m_window = static_cast<BWindow*>(window_handle);
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m_gl = new BGLView(m_window->Bounds(), "cInterfaceBGL", B_FOLLOW_ALL_SIDES, 0,
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BGL_RGB | BGL_DOUBLE | BGL_ALPHA);
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m_window->AddChild(m_gl);
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s_opengl_mode = GLInterfaceMode::MODE_OPENGL;
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// Control m_window size and picture scaling
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BRect size = m_gl->Frame();
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s_backbuffer_width = size.IntegerWidth();
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s_backbuffer_height = size.IntegerHeight();
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return true;
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}
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bool cInterfaceBGL::MakeCurrent()
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{
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m_gl->LockGL();
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return true;
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}
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bool cInterfaceBGL::ClearCurrent()
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{
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m_gl->UnlockGL();
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return true;
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}
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void cInterfaceBGL::Shutdown()
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{
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// We don't need to delete m_gl, it's owned by the BWindow.
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m_gl = nullptr;
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}
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void cInterfaceBGL::Update()
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{
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BRect size = m_gl->Frame();
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if (s_backbuffer_width == size.IntegerWidth() && s_backbuffer_height == size.IntegerHeight())
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return;
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s_backbuffer_width = size.IntegerWidth();
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s_backbuffer_height = size.IntegerHeight();
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}
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void cInterfaceBGL::SwapInterval(int interval)
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{
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}
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void* cInterfaceBGL::GetFuncAddress(const std::string& name)
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{
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return m_gl->GetGLProcAddress(name.c_str());
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}
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27
Source/Core/Common/GL/GLInterface/BGL.h
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27
Source/Core/Common/GL/GLInterface/BGL.h
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/GL/GLInterfaceBase.h"
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class BWindow;
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class BGLView;
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class cInterfaceBGL final : public cInterfaceBase
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{
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public:
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void Swap() override;
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void* GetFuncAddress(const std::string& name) override;
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bool Create(void* window_handle, bool core) override;
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bool MakeCurrent() override;
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bool ClearCurrent() override;
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void Shutdown() override;
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void Update() override;
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void SwapInterval(int interval) override;
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private:
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BWindow* m_window;
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BGLView* m_gl;
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};
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30
Source/Core/Common/GL/GLInterface/EGLHaiku.cpp
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30
Source/Core/Common/GL/GLInterface/EGLHaiku.cpp
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/GL/GLInterface/EGLHaiku.h"
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#include <Window.h>
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EGLDisplay cInterfaceEGLHaiku::OpenDisplay()
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{
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return eglGetDisplay(EGL_DEFAULT_DISPLAY);
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}
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EGLNativeWindowType cInterfaceEGLHaiku::InitializePlatform(EGLNativeWindowType host_window,
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EGLConfig config)
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{
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EGLint format;
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eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &format);
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BWindow* window = reinterpret_cast<BWindow*>(host_window);
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const int width = window->Size().width;
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const int height = window->Size().height;
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GLInterface->SetBackBufferDimensions(width, height);
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return host_window;
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}
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void cInterfaceEGLHaiku::ShutdownPlatform()
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{
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}
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16
Source/Core/Common/GL/GLInterface/EGLHaiku.h
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16
Source/Core/Common/GL/GLInterface/EGLHaiku.h
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/GL/GLInterface/EGL.h"
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class cInterfaceEGLHaiku final : public cInterfaceEGL
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{
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protected:
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EGLDisplay OpenDisplay() override;
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EGLNativeWindowType InitializePlatform(EGLNativeWindowType host_window,
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EGLConfig config) override;
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void ShutdownPlatform() override;
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};
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@ -20,6 +20,8 @@
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#include "Common/GL/GLInterface/EGL.h"
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#elif ANDROID
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#include "Common/GL/GLInterface/EGLAndroid.h"
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#elif defined(__HAIKU__)
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#include "Common/GL/GLInterface/BGL.h"
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#else
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#error Platform doesnt have a GLInterface
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#endif
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@ -40,6 +42,8 @@ std::unique_ptr<cInterfaceBase> HostGL_CreateGLInterface()
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#endif
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#elif ANDROID
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return std::make_unique<cInterfaceEGLAndroid>();
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#elif defined(__HAIKU__)
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return std::make_unique<cInterfaceBGL>();
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#else
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return nullptr;
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#endif
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