VideoBackends/Null: Remove unnecessary constructors and destructors

Removes constructors and destructors that don't actually provide any
behavior (i.e. doesn't constain generated code related to non-trivial
members in a cpp file, etc).

Lessens the amount of code present.
This commit is contained in:
Lioncash
2019-07-27 16:03:55 -04:00
parent bdcc5853d5
commit 86000fc6b4
4 changed files with 0 additions and 12 deletions

View File

@ -19,7 +19,6 @@ class NullTexture final : public AbstractTexture
{
public:
explicit NullTexture(const TextureConfig& config);
~NullTexture() = default;
void CopyRectangleFromTexture(const AbstractTexture* src,
const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
@ -58,7 +57,6 @@ public:
explicit NullFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
AbstractTextureFormat color_format, AbstractTextureFormat depth_format,
u32 width, u32 height, u32 layers, u32 samples);
~NullFramebuffer() override = default;
static std::unique_ptr<NullFramebuffer> Create(NullTexture* color_attachment,
NullTexture* depth_attachment);